Bug#800118: binary directory problems loading mods

Fabian Greffrath fabian at debian.org
Mon Sep 28 05:32:00 UTC 2015


Control: severity -1 minor

Hi,

Am Samstag, den 26.09.2015, 21:49 -0430 schrieb PICCORO McKAY Lenz:
> Severity: grave

there is a policy regarding bug severities:

https://www.debian.org/Bugs/Developer#severities

This does not even remotely justify for a release-critical severity.

> debian oficial yquake set base directory to binary installed engine
> at /usr/lib/yamagi-quake2/ but last 5.30 release already set that
> as changelog describes..

Alright, so this doesn't seem too wrong.

> so i think this cause a problem, with debian package 5.21 or my
> own build of 5.31 i can load doom2 mod but with the debian 5.30
> i cannot load, and got and error:

How do you exactly attempt to load this mod?

> When i installed the mod doom2 as root in the base lib dir (as
> defined in rules)
> the mod loads! ( i put the doom2 directory in the binary dir a side
> baseq2)

So, if you install the mod into the game data directory, it loads? This
doesn't seem wrong to me, but I guess you want to load it from a user
-writable directory, right?

> I think the game path must not be set or maybe the system may change

I have no idea what this is supposed to mean?

> i still not report that to the upstream due i build a unchanged
> binary and works

How did you build an unchanged binary? What is required in the Debian
packaging to make loading mods from directories outside the hard-coded
data paths work?

Thank you!

 - Fabian

PS: It is not necessary to include the pkg-games-devel list in the
bug's CC, bugs maintained by the Debian Games Team are reported to a
public list anyway.
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