Bug#827117: freedoom: Trigger not working properly on C2M9

eingousef eingousef at gmail.com
Sun Jun 12 13:23:41 UTC 2016


Package: freedoom
Version: 0.10.1-1
Followup-For: Bug #827117

Adding a screenshot of a blocking situation that is not supposed to
happen in the game :
http://pix.toile-libre.org/upload/original/1465587121.png

(the button has sunk into the ground and the hideouts are still
closed).


-- System Information:
Debian Release: stretch/sid
  APT prefers testing
  APT policy: (990, 'testing'), (980, 'stable-updates'), (980, 'stable'), (500, 'oldstable-updates'), (500, 'oldstable'), (90, 'experimental'), (90, 'unstable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.5.0-2-amd64 (SMP w/8 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: sysvinit (via /sbin/init)

Versions of packages freedoom depends on:
ii  doomsday [boom-engine]     1.15.7-2
ii  dpkg                       1.18.7
ii  prboom-plus [boom-engine]  2:2.5.1.5~svn4462+dfsg1-1+b1
ii  vavoom [boom-engine]       1.33-4

freedoom recommends no packages.

freedoom suggests no packages.

-- no debconf information



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