Bug#864008: pcsx2: Audio is crackling badly with ALSA and Pulseaudio

David Smith sidicas2 at gmail.com
Sat Jun 3 02:58:53 UTC 2017


Package: pcsx2
Version: 1.4.0+dfsg-2
Severity: important



-- System Information:
Debian Release: 9.0
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64
 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.9.0-3-amd64 (SMP w/6 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Versions of packages pcsx2 depends on:
ii  libaio1                   0.3.110-3
ii  libasound2                1.1.3-5
ii  libc6                     2.24-10
ii  libgcc1                   1:6.3.0-18
ii  libgdk-pixbuf2.0-0        2.36.5-2
ii  libgl1-mesa-glx [libgl1]  13.0.6-1+b2
ii  libglib2.0-0              2.50.3-2
ii  libgtk2.0-0               2.24.31-2
ii  liblzma5                  5.2.2-1.2+b1
ii  libpng16-16               1.6.28-1
ii  libportaudio2             19.6.0-1
ii  libsdl2-2.0-0             2.0.5+dfsg1-2
ii  libsoundtouch1            1.9.2-2+b1
ii  libstdc++6                6.3.0-18
ii  libwxbase3.0-0v5          3.0.2+dfsg-4
ii  libwxgtk3.0-0v5           3.0.2+dfsg-4
ii  libx11-6                  2:1.6.4-3
ii  zlib1g                    1:1.2.8.dfsg-5

Versions of packages pcsx2 recommends:
ii  libasound2-plugins  1.1.1-1
ii  libc6 [libc6-i686]  2.24-10

pcsx2 suggests no packages.

-- no debconf information



It appears this is a known issue since 2016 where there was an SDL patch
that broke the audio in pcsx2.   

https://bugzilla.libsdl.org/show_bug.cgi?id=3228

As per the above, the SDL team did not fix the bug because the fix would
have required a change in the API functionality.   

As such, the PCSX2 team addressed the issue themselves and pushed a fix
out to the development branch

https://github.com/PCSX2/pcsx2/issues/1095

Note the comment here saying it's fixed in PCSX2 Git

https://github.com/PCSX2/pcsx2/issues/1402


I compiled PCSX2 1.5.0-dev and it fixed the issue without any changes to
SDL.

Just adding this in because PCSX2 was very much unusable with
crackling/popping audio when using ALSA+Pulseaudio (recommended)
settings.



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