Bug#876517: tuxpuck: Puck autolaunches instead of positioning itself on the line

Markus Koschany apo at debian.org
Sat Sep 23 15:30:15 UTC 2017


Am 23.09.2017 um 10:28 schrieb Andrej Mernik:
> Package: tuxpuck
> Version: 0.8.2-7
> Severity: important
> 
> Dear Maintainer,
> 
> when the puck hits the screen, it should position itself at the nearest line
> and wait for player interaction. Often this doesn't happen and the puck just
> continues slowly to the opponents side, then bounces off an invisible wall and
> stops in the middle. This in turn always results in a punishment for the human
> player which has 50% chance to avoid it. The failed launch happens both for the
> human and AI player.
> 
> I have made a very short video of this problem: https://youtu.be/H6QIzc7JS8A
> 
> I'm not familiar how the launches worked in Shufflepuck Café, but this doesn't
> seem normal to me.
> 

Hello Andrej,

thanks for your video but obviously you have never played Shufflepuck
Café :). That's normal and just her special move. In the original game
there were far more opponents who all had their own characteristic
techniques. She was the sorcerer type and could move the puck in
circles. I was always under the impression you have a better chance of
defending her first shot when you move your puck in one half of the
table, then it's more likely that she will try to hit the other half.
When your timing is good enough you can switch to the other half just in
time and block her attack. Well, that was in the original game. It could
well be that you have just a 50:50 chance but she is definitely beatable
unlike Tux :D

Cheers,

Markus

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