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Currently the Freedoom source package builds only freedm.wad and
doom2.wad:<br>
<blockquote> $(MAKE) wads/doom2.wad<br>
$(MAKE) wads/freedm.wad<br>
</blockquote>
<br>
But you can build the doom.wad remake too!<br>
In this case however I would recommend to rename doom2.wad to
freedoom2.wad<br>
and doom.wad to ultimatefreedoom.wad.<br>
<br>
This is how I would make the override_dh_auto_build part in
debian/rules:<br>
<blockquote>override_dh_auto_build:<br>
$(MAKE) wads/doom.wad<br>
$(MAKE) wads/doom2.wad<br>
$(MAKE) wads/freedm.wad<br>
<br>
mv wads/doom.wad wads/ultimatefreedoom.wad<br>
mv wads/doom2.wad wads/freedoom2.wad<br>
<br>
# icon stuff<br>
convert sprites/playa2a8.gif ultimatefreedoom.xpm<br>
sed -i 's/cyan/None/' ultimatefreedoom.xpm<br>
convert sprites/heada1.gif freedoom2.xpm<br>
sed -i 's/cyan/None/' freedoom2.xpm<br>
convert sprites/sht2a0.gif freedm.xpm<br>
sed -i 's/cyan/None/' freedm.xpm<br>
</blockquote>
<br>
And can you maybe make the packages not dependent on a certain Doom
engine,<br>
so that I could just install the .wad files and run them on my
home-brew source port?<br>
<br>
--djcj<br>
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