<div dir="ltr">In 1.16, there is a new way for handling SSE (and other bits). Can you give this a spin yourself to see if it fixes the problem?<div><br></div><div>1.16 is ready to be uploaded, at least to experimental since we are in the middle of a package freeze for Jessie.</div><div><a href="https://qa.debian.org/developer.php?login=psi29a@gmail.com">https://qa.debian.org/developer.php?login=psi29a@gmail.com</a><br></div><div>^-- Check VCS</div><div><br></div><div>Cheers,</div><div>Bret</div><div><br></div><div><br><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Feb 1, 2015 at 5:44 PM, e est <span dir="ltr"><<a href="mailto:mtest31@yandex.com" target="_blank">mtest31@yandex.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Package: libopenal1<br>
Version: 1:1.15.1-5<br>
<br>
When I'm enabling sound with Minetest, a game that uses libopenal, minetest crashes. I've found out that when I compile libopenal with disabled SSE support, the crash isn't reproducible anymore.<br>
Could you disable SSE support until upstream has fixed SSE support? Thank you.<br>
<br>
This crash somehow doesn't create a nice backtrace with gdb, therefore i recommend to use valgrind.<br>
<br>
See more (stacktraces, etc.) in the corresponding launchpad bug:<br>
<br>
<a href="https://bugs.launchpad.net/ubuntu/+source/openal-soft/+bug/1416042" target="_blank">https://bugs.launchpad.net/ubuntu/+source/openal-soft/+bug/1416042</a><br>
<br>
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</blockquote></div><br></div></div></div>