[Pkg-games-ubuntu] [Bug 931181] Re: Multiplayer network games are unreachable
Ian Weisser
ian at korinthianviolins.com
Mon Feb 13 22:53:05 UTC 2012
Attached -debug 3 output, client and server logs for 1) Succesful join
by the packaged client and server, and 2) Failed join by the packaged
client and manually-installed server. Plus a screenshot of the client
upon fail.
The pak64 error message seems erroneous or symptomatic - the same error
occurs even if an identical pak is manually-installed both client and
server. I see no useful debug messages upon trying to connect through
the client GUI. All GUI activity takes place in 'failed client output'
between lines 793 and 795.
** Description changed:
A multiplayer game served from the Debian/Ubuntu package can only be
- reached by clients running the same package. A manually installed
- version of Simutrans cannot connect to the game. This locks out players
- on other platforms.
+ joined by clients running the same package. A manually installed version
+ of Simutrans cannot join the game. This locks out players on other
+ platforms.
Similarly, a game served by a non-package version of simutrans cannot be
- reached by the Debian/Ubuntu packaged client. This locks us out of
+ joined by the Debian/Ubuntu packaged client. This locks us out of
everyone else's games.
To reproduce this problem using Simutrans 110.0.1 (In the Ubuntu 11.10
repos):
1) Install the simutrans and simutrans-pak64 packages.
2) Manually install the *same* release version and pak64 to a separate directory.
Manual download page: http://forum.simutrans.com/index.php?topic=7025.0
3) Start two instances of simutrans server. One each from the package-
install and from the manual-install.
$ simutrans -server 13353
$ manual/simutrans/simutrans -server 13354
-
- 4) Try to connect to each server from the package-installed client:
+
+ 4) Try to join to each server from the package-installed client:
$ simutrans
- Connect to game on port 13353 success
- Connect to game on port 13354 fail
+ Join to game on port 13353 - success
+ Join to game on port 13354 - fail
- 5) Try to connect to each server from the manually-installed client:
+ 5) Try to join to each server from the manually-installed client:
$ manual/simutrans/simutrans
- Connect to game on port 13353 fail
- Connect to game on port 13354 success
+ Join - to game on port 13353 fail
+ Join - to game on port 13354 success
** Description changed:
A multiplayer game served from the Debian/Ubuntu package can only be
- joined by clients running the same package. A manually installed version
- of Simutrans cannot join the game. This locks out players on other
- platforms.
+ joined by clients running the same package. A manually installed same-
+ version of Simutrans cannot join the game. This locks out players on
+ other platforms.
- Similarly, a game served by a non-package version of simutrans cannot be
+ Similarly, a game served by a non-package version of Simutrans cannot be
joined by the Debian/Ubuntu packaged client. This locks us out of
everyone else's games.
To reproduce this problem using Simutrans 110.0.1 (In the Ubuntu 11.10
repos):
1) Install the simutrans and simutrans-pak64 packages.
2) Manually install the *same* release version and pak64 to a separate directory.
Manual download page: http://forum.simutrans.com/index.php?topic=7025.0
3) Start two instances of simutrans server. One each from the package-
install and from the manual-install.
$ simutrans -server 13353
$ manual/simutrans/simutrans -server 13354
4) Try to join to each server from the package-installed client:
$ simutrans
Join to game on port 13353 - success
Join to game on port 13354 - fail
5) Try to join to each server from the manually-installed client:
$ manual/simutrans/simutrans
Join - to game on port 13353 fail
Join - to game on port 13354 success
--
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to simutrans in Ubuntu.
https://bugs.launchpad.net/bugs/931181
Title:
Multiplayer network games are unreachable
Status in “simutrans” package in Ubuntu:
New
Bug description:
A multiplayer game served from the Debian/Ubuntu package can only be
joined by clients running the same package. A manually installed same-
version of Simutrans cannot join the game. This locks out players on
other platforms.
Similarly, a game served by a non-package version of Simutrans cannot
be joined by the Debian/Ubuntu packaged client. This locks us out of
everyone else's games.
To reproduce this problem using Simutrans 110.0.1 (In the Ubuntu 11.10
repos):
1) Install the simutrans and simutrans-pak64 packages.
2) Manually install the *same* release version and pak64 to a separate directory.
Manual download page: http://forum.simutrans.com/index.php?topic=7025.0
3) Start two instances of simutrans server. One each from the package-
install and from the manual-install.
$ simutrans -server 13353
$ manual/simutrans/simutrans -server 13354
4) Try to join to each server from the package-installed client:
$ simutrans
Join to game on port 13353 - success
Join to game on port 13354 - fail
5) Try to join to each server from the manually-installed client:
$ manual/simutrans/simutrans
Join - to game on port 13353 fail
Join - to game on port 13354 success
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https://bugs.launchpad.net/ubuntu/+source/simutrans/+bug/931181/+subscriptions
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