[osgearth] 06/17: Update spelling-errors.patch to fix 'indicating' typo.
Bas Couwenberg
sebastic at debian.org
Tue Sep 6 21:36:54 UTC 2016
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sebastic pushed a commit to branch experimental
in repository osgearth.
commit cb61affff8f789ef0b65273fa902a004aaf10456
Author: Bas Couwenberg <sebastic at xs4all.nl>
Date: Tue Sep 6 20:44:39 2016 +0200
Update spelling-errors.patch to fix 'indicating' typo.
---
debian/patches/spelling-errors.patch | 27 +++++++++++++++++++++++++--
1 file changed, 25 insertions(+), 2 deletions(-)
diff --git a/debian/patches/spelling-errors.patch b/debian/patches/spelling-errors.patch
index 9561d90..0134df1 100644
--- a/debian/patches/spelling-errors.patch
+++ b/debian/patches/spelling-errors.patch
@@ -1,6 +1,7 @@
Description: Fix spelling errors.
- proceses -> processes
- Faild -> Failed
+ proceses -> processes
+ Faild -> Failed
+ indiciating -> indicating
Author: Bas Couwenberg <sebastic at debian.org>
--- a/docs/source/user/tools.rst
@@ -56,3 +57,25 @@ Author: Bas Couwenberg <sebastic at debian.org>
}
// calculate and store the maximum LOD for which to return data
+--- a/src/osgEarth/GPUClamping.vert.lib.glsl
++++ b/src/osgEarth/GPUClamping.vert.lib.glsl
+@@ -27,7 +27,7 @@ void oe_getClampedViewVertex(in vec4 ver
+ out_clampedVertView = oe_clamp_depthClip2cameraView * clampedVertDepthClip;
+ }
+
+-// Returns a vector indiciating the "down" direction.
++// Returns a vector indicating the "down" direction.
+ void oe_getClampingUpVector(out vec3 up)
+ {
+ up = normalize(mat3(oe_clamp_depthClip2cameraView) * vec3(0,0,-1));
+--- a/src/osgEarthFeatures/ExtrudeGeometryFilter.cpp
++++ b/src/osgEarthFeatures/ExtrudeGeometryFilter.cpp
+@@ -1222,7 +1222,7 @@ ExtrudeGeometryFilter::push( FeatureList
+ AllocateAndMergeBufferObjectsVisitor allocAndMerge;
+ group->accept( allocAndMerge );
+
+- // set a uniform indiciating that clamping attributes are available.
++ // set a uniform indicating that clamping attributes are available.
+ Clamping::installHasAttrsUniform( group->getOrCreateStateSet() );
+
+ // if we drew outlines, apply a poly offset too.
--
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