[SCM] SDL (Simple DirectMedia Layer) bindings for Perl branch, master, updated. debian/2.537_02-2-9-gf9918d8

Dominique Dumont dod at debian.org
Mon May 28 12:23:33 UTC 2012


The following commit has been merged in the master branch:
commit a768c685a11049ae943930e4064e700b7eef5e8c
Author: Dominique Dumont <dod at debian.org>
Date:   Mon May 28 10:14:24 2012 +0200

    removed spelling fix that no longer apply

diff --git a/debian/patches/fix_spelling b/debian/patches/fix_spelling
index d2b09ea..e3643ff 100644
--- a/debian/patches/fix_spelling
+++ b/debian/patches/fix_spelling
@@ -1,42 +1,4 @@
 Description: Makes lintian happy
---- a/lib/pods/SDL/Events.pod
-+++ b/lib/pods/SDL/Events.pod
-@@ -462,11 +462,11 @@
-      $previous_translation_mode = SDL::Events::enable_unicode( 0 ); #disables
- 
- To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The 
--translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently recieved key down event, 
-+translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently received key down event,
- the unicode member of the L<SDL::Event::key_sym|SDL::Event/"key_sym"> provided structure will be then contain the corresponding character code, or 
- otherwise zero.
- 
--A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is usefull for querying the current translation mode.
-+A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is useful for querying the current translation mode.
- 
- Only key press events will be translated not release events.
- 
---- a/lib/pods/SDL/GFX/Framerate.pod
-+++ b/lib/pods/SDL/GFX/Framerate.pod
-@@ -41,7 +41,7 @@
- 
-  SDL::GFX::Framerate::delay($fps);
- 
--Generate a delay to accomodate currently set framerate. Call once in thegraphics/rendering loop. 
-+Generate a delay to accommodate currently set framerate. Call once in thegraphics/rendering loop. 
- If the computer cannot keep up with the rate (i.e.drawing too slow), the delay is zero and the delay interpolation is reset.
- 
- =head1 AUTHORS
---- a/lib/pods/SDL/MPEG.pod
-+++ b/lib/pods/SDL/MPEG.pod
-@@ -15,7 +15,7 @@
- 
- =head1 DESCRIPTION
- 
--C<SDL::MPEG> provides an interface to quering the status
-+C<SDL::MPEG> provides an interface to query the status
- of a SMPEG stream.  
- 
- =head2 METHODS 
 --- a/lib/pods/SDLx/App.pod
 +++ b/lib/pods/SDLx/App.pod
 @@ -75,7 +75,7 @@
@@ -80,25 +42,3 @@ Description: Makes lintian happy
  If the callback then returns a true value, C<pause> will return.
  If the callback returns a false value, C<pause> will repeat the process.
  
---- a/lib/pods/SDLx/Controller/Interface.pod
-+++ b/lib/pods/SDLx/Controller/Interface.pod
-@@ -60,7 +60,7 @@
-       }
-   );
- 
--These accelerations are arbitary and can be set to any frame of reference.
-+These accelerations are arbitrary and can be set to any frame of reference.
- Your render callback will handle how to interpret it.
- 
- The callback will receive the time and the current state as a
---- a/lib/pods/SDL/RWOps.pod
-+++ b/lib/pods/SDL/RWOps.pod
-@@ -13,7 +13,7 @@
- =head1 SYNOPSIS
- 
-   # The following example will load several png's from a single file to an array of SDL::Surface's.
--  # Usefull for e.g. levelfiles.
-+  # Useful for e.g. levelfiles.
-   use SDL;
-   use SDL::Image;
-   use SDL::RWOps;

-- 
SDL (Simple DirectMedia Layer) bindings for Perl



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