[Tux4kids-commits] r643 - tuxmath/trunk/src

tholy-guest at alioth.debian.org tholy-guest at alioth.debian.org
Sun Aug 17 12:00:07 UTC 2008


Author: tholy-guest
Date: 2008-08-17 12:00:06 +0000 (Sun, 17 Aug 2008)
New Revision: 643

Modified:
   tuxmath/trunk/src/campaign.h
   tuxmath/trunk/src/factroids.c
Log:
Very small changes to text.


Modified: tuxmath/trunk/src/campaign.h
===================================================================
--- tuxmath/trunk/src/campaign.h	2008-08-16 23:41:19 UTC (rev 642)
+++ tuxmath/trunk/src/campaign.h	2008-08-17 12:00:06 UTC (rev 643)
@@ -24,7 +24,7 @@
     "Welcome, Tux!",
     "",
     "Congratulations on your graduation from the ",
-    "Math Command Training Acedemy. ",
+    "Math Command Training Academy. ",
     "",
     "Your arrival to the Galactic Math Command Fleet",
     "comes just in time. The distant star Mathematica",
@@ -234,8 +234,8 @@
     "answer to each type. First to multiplication and",
     "division. Then do addition and subtraction. We",
     "have two examples:",
-    "-5*2+7 = 10+7 = 17",
-    "-8/4*3*2 = 2*3*2 = 6*2 = 12",
+    "  5*2+7 = 10+7 = 17",
+    "  8/4*3*2 = 2*3*2 = 6*2 = 12",
     "Notice that in the first question, we do 5*2=10",
     "first, because multiplication comes before",
     "division.",

Modified: tuxmath/trunk/src/factroids.c
===================================================================
--- tuxmath/trunk/src/factroids.c	2008-08-16 23:41:19 UTC (rev 642)
+++ tuxmath/trunk/src/factroids.c	2008-08-17 12:00:06 UTC (rev 643)
@@ -515,8 +515,8 @@
     SDL_BlitSurface(IMG_factors,NULL,screen,&rect);
     FF_ShowMessage(_("FACTOROIDS: to win, you need destroy all the asteroids."),
 		   _("Use the arrow keys to turn or go forward.  Aim at an asteroid,"),
-		   _("type one of its factors, and press space or return..."),
-		   _("If you're right, it will split into its factors.  Rocks with prime numbers are destroyed!"));
+		   _("type one of its factors, and press space or return"),
+		   _("to split it into its factors.  Rocks with prime numbers are destroyed!"));
     SDL_BlitSurface(IMG_asteroids1[3],NULL,screen,&rect);
   }
   else if (FF_game==FRACTIONS_GAME)
@@ -524,10 +524,10 @@
     rect.x=(screen->w/2)-(IMG_fractions->w/2);
     rect.y=(screen->h)/7;
     SDL_BlitSurface(IMG_fractions,NULL,screen,&rect);
-    FF_ShowMessage(_("THE FRACTION ACTIVIY"),
-		   _("To win, you need destroy all the asteroids finding a number that"),
-		   _("can simplify the fraction... The rocks will split until you got all"),
-		   _("Type the number and shot presing return!"));
+    FF_ShowMessage(_("FRACTIONS: to win, you need destroy all the asteroids"),
+		   _("Use the arrow keys to turn or go forward.  Aim at an asteroid,"),
+		   _("type a number that can simplify the fraction, and press space or return"),
+		   _("to split it.  Destroy fractions that can not be further simplified in a single shot!"));
   }
 
   SDL_FreeSurface(IMG_factors);
@@ -1649,19 +1649,19 @@
   if (s2)
   {
     loc.x = (screen->w / 2) - (s2->w/2); 
-    loc.y = (screen->h / 2) + 60;
+    loc.y = (screen->h / 2) + 80;
     SDL_BlitSurface( s2, NULL, screen, &loc);
   }
   if (s3)
   {
     loc.x = (screen->w / 2) - (s3->w/2); 
-    loc.y = (screen->h / 2) + 110;
+    loc.y = (screen->h / 2) + 130;
     SDL_BlitSurface( s3, NULL, screen, &loc);
   }
   if (s4)
   {
     loc.x = (screen->w / 2) - (s4->w/2); 
-    loc.y = (screen->h / 2) + 200;
+    loc.y = (screen->h / 2) + 180;
     SDL_BlitSurface( s4, NULL, screen, &loc);
   }
 




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