[Tux4kids-commits] [SCM] tuxhistory - Educational history game branch, master, updated. ca8d3816b9d91ceef61395acb486a3d9b6435184

julio (none) julio at julio-desktop.
Fri Jul 2 22:15:32 UTC 2010


The following commit has been merged in the master branch:
commit ca8d3816b9d91ceef61395acb486a3d9b6435184
Author: julio <julio at julio-desktop.(none)>
Date:   Fri Jul 2 17:14:52 2010 -0500

    Scroll is ready?

diff --git a/data/maps/map.xml b/data/maps/map.xml
index 7ffa363..6f129d7 100644
--- a/data/maps/map.xml
+++ b/data/maps/map.xml
@@ -34,10 +34,1537 @@
             <object></object>
             <unit></unit>
             <building></building>
+        </tilde>        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
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+            <building></building>
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+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
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+            <unit></unit>
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+        </tilde>
+        <tilde>
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+            <terrain>SWAMP</terrain>
+            <object></object>
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+            <object></object>
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+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
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+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
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+        <tilde>
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+            <terrain>SWAMP</terrain>
+            <object></object>
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+
+
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+            <unit></unit>
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+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
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+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+    </row>
+
+
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+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>        
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
             <height>1</height>
             <terrain>GRASSLAND</terrain>
             <object></object>
@@ -59,6 +1586,27 @@
             <building></building>
         </tilde>
         <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
             <height>1</height>
             <terrain>SWAMP</terrain>
             <object></object>
@@ -66,8 +1614,17 @@
             <building></building>
         </tilde>
     </row>
+
+
     <row>
         <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
             <height>1</height>
             <terrain>GRASSLAND</terrain>
             <object></object>
@@ -87,6 +1644,26 @@
             <object></object>
             <unit></unit>
             <building></building>
+        </tilde>        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
         </tilde>
         <tilde>
             <height>1</height>
@@ -94,8 +1671,14 @@
             <object></object>
             <unit></unit>
             <building></building>
+        </tilde>        
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
         </tilde>
-    </row>    <row>
         <tilde>
             <height>1</height>
             <terrain>GRASSLAND</terrain>
@@ -112,6 +1695,20 @@
         </tilde>
         <tilde>
             <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
             <terrain>GRASSLAND</terrain>
             <object></object>
             <unit></unit>
@@ -124,8 +1721,130 @@
             <unit></unit>
             <building></building>
         </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+    </row>
+
 
+    <row>
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>        
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>0</height>
+            <terrain>OCEAN</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>GRASSLAND</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
+        <tilde>
+            <height>1</height>
+            <terrain>SWAMP</terrain>
+            <object></object>
+            <unit></unit>
+            <building></building>
+        </tilde>
     </row>
+
 </data>
 
     
diff --git a/src/game.c b/src/game.c
index 459b136..fcc488b 100644
--- a/src/game.c
+++ b/src/game.c
@@ -40,6 +40,8 @@
 #define FPS 15               /* 15 frames per second */
 #define MS_PER_FRAME (1000 / FPS)
 
+#define IN_SCROLL 3 // Scroll speed
+#define OUT_SCROLL 6
 /************ Static Variable definitions ***********/
 //Game variables
 
@@ -66,18 +68,27 @@ static SDL_Surface* scaled_bkgd = NULL; //native resolution (fullscreen)
 
 // Game vars
 static SDL_Rect origin;
+static int screen_x;
+static int screen_y;
+
+static th_point Pmouse;
+static th_point Pscreen;
+static int screen_margin_in;
+static int screen_margin_out;
 /********** Static functions definitions *********/
 
 static int game_init(void);
 
 static void game_draw(void);
 static void game_handle_user_events(void);
+static void game_handle_mouse(void);
 static int game_mouse_event(SDL_Event event);
 
 static int check_exit_conditions(void);
 static int game_over(int);
 static int pause_game(void);
 
+static void get_mouse_pos(int, int);
 /************** Implementation *******************/
 
 static SDL_Surface* current_bkgd()
@@ -98,11 +109,16 @@ static int game_init(void)
     //SDL_Flip(map_image);
     quit = 0;
     
-    origin.x = 0;
-    origin.y = 0;
+    Pscreen.x = 500;//map_image->w/2 - screen->w/2;
+    Pscreen.y = 100;//map_image->h/2 - screen->h/2;
+    origin.x = Pscreen.x;
+    origin.y = Pscreen.y;
     origin.w = screen->w;
     origin.h = screen->h;
 
+    screen_margin_in = (int)screen->w/15;
+    screen_margin_out= (int)screen->w/50;
+
     //Control variables init
     left_pressed = 0;
     right_pressed = 0;
@@ -160,6 +176,8 @@ int game(void)
         last_time = SDL_GetTicks();
         
         game_handle_user_events();
+        game_handle_mouse();
+
         game_status = check_exit_conditions();
         game_draw();
         SDL_Flip(screen);
@@ -187,12 +205,19 @@ static void game_draw(void)
 {
     SDL_Rect dest;
 
-
-
-    origin.x = 0;
-    origin.y = 0;
+    origin.x = Pscreen.x;
+    origin.y = Pscreen.y;
+    
+    /*
     origin.w = screen->w;
     origin.h = screen->h;
+    
+    
+    origin.x = map_image->w/2 - screen->w/2;
+    origin.y = map_image->h/2 - screen->h/2;
+    origin.w = screen->w;
+    origin.h = screen->h;*/
+
     dest.x = 0;
     dest.y = 0;
     SDL_BlitSurface(map_image, &origin, screen, &dest);
@@ -202,6 +227,48 @@ static void game_draw(void)
  
     
 }
+static void game_handle_mouse(void)
+{
+    if( Pscreen.x < (map_image->w - screen->h) &&
+        Pscreen.x > 0 &&
+        Pscreen.y < (map_image->h - screen->h) &&
+        Pscreen.y > 0)
+    {
+        // Is the mouse close to the border? Move the
+        // map...
+        if(Pmouse.x < screen_margin_in && Pscreen.x > IN_SCROLL){
+            Pscreen.x = Pscreen.x - IN_SCROLL;
+        }
+        if(Pmouse.x > screen->w - screen_margin_in &&
+           (Pscreen.x + screen->w) < (map_image->w - IN_SCROLL)){
+            Pscreen.x = Pscreen.x + IN_SCROLL;
+        }
+        if(Pmouse.y < screen_margin_in && Pscreen.y > IN_SCROLL){
+            Pscreen.y = Pscreen.y - IN_SCROLL;
+        }
+        if(Pmouse.y > screen->h - screen_margin_in &&
+                (Pscreen.y + screen->h) < (map_image->h - IN_SCROLL)){
+            Pscreen.y = Pscreen.y + IN_SCROLL;
+        }
+
+        // Is the mouse VERY close to the border?
+        // Move the map faster!
+        if(Pmouse.x < screen_margin_out && Pscreen.x > OUT_SCROLL){
+            Pscreen.x = Pscreen.x - OUT_SCROLL;
+        }
+        if(Pmouse.x > screen->w - screen_margin_out &&
+           (Pscreen.x + screen->w) < (map_image->w - OUT_SCROLL)){
+            Pscreen.x = Pscreen.x + OUT_SCROLL;
+        }
+        if(Pmouse.y < screen_margin_out && Pscreen.y > OUT_SCROLL){
+            Pscreen.y = Pscreen.y - OUT_SCROLL;
+        }
+        if(Pmouse.y > screen->h - screen_margin_out &&
+                (Pscreen.y + screen->h) < (map_image->h - OUT_SCROLL)){
+            Pscreen.y = Pscreen.y + OUT_SCROLL;
+        }
+    }
+}
 
 static int pause_game(void)
 {
@@ -389,11 +456,17 @@ static void game_handle_user_events(void)
 
   while (SDL_PollEvent(&event) > 0)
   {
+    //eval_mouse_pos(event.);
     if (event.type == SDL_QUIT)
     {
       SDL_quit_received = 1;
       quit = 1;
     }
+    if (event.type == SDL_MOUSEMOTION)
+    {
+        get_mouse_pos(event.motion.x, event.motion.y);
+    }
+
     if (event.type == SDL_MOUSEBUTTONDOWN)
     {
       key = game_mouse_event(event);
@@ -520,3 +593,9 @@ static int check_exit_conditions(void)
   return GAME_IN_PROGRESS;
 }
 
+static void get_mouse_pos(int x, int y)
+{
+    Pmouse.x = x;
+    Pmouse.y = y;
+}
+
diff --git a/src/map.c b/src/map.c
index 98069d2..8f87a70 100644
--- a/src/map.c
+++ b/src/map.c
@@ -364,7 +364,7 @@ static int *get_draw_tilde(int *array, int oe)
 
     }
 
-    for(i = 0; i < 9; i++)
+    for(i = 1; i < 9; i++)
     {
         printf("I: %d ", i);
         if(*(array+i) != -1)
@@ -424,8 +424,8 @@ int generate_map(void)
 
     map_image = NULL;
     int w, h;
-    w = terrain[TUNDRA_CENTER_1]->w * x_tildes * 2;
-    h = terrain[TUNDRA_CENTER_1]->h * y_tildes * 2;
+    w = terrain[TUNDRA_CENTER_1]->w * x_tildes + x_tildes;
+    h = terrain[TUNDRA_CENTER_1]->h * y_tildes + y_tildes;
     map_image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 
             32, rmask, gmask, bmask, amask); 
 
@@ -467,7 +467,7 @@ int generate_map(void)
             
             printf("ENUM: %d GRASSLAND: %d\n", *img_enums, GRASSLAND_CENTER_0);
             //Draw in the map buffer the resulting values
-            for(l = 0; l < 9; l++)
+            for(l = 0; l < 1; l++)
             {
                 if (*(img_enums+l)!=-1)
                 {
diff --git a/src/tuxhistory.h b/src/tuxhistory.h
index 7ff1cdc..12b1c0a 100644
--- a/src/tuxhistory.h
+++ b/src/tuxhistory.h
@@ -43,6 +43,11 @@ typedef struct {
   int cur;
 } sprite;
 
+typedef struct {
+    int x;
+    int y;
+} th_point;
+
 /* Global data gets 'externed' here: */
 
 /* declared in setup.c */

-- 
tuxhistory - Educational history game



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