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Hello T4K developers, I know you're getting swamped with emails, so
I'll make this brief. <br>
<br>
I'd like to develop a <b>mobile application</b> for Tux4Kids during
<b>GSoC</b>. I think your games are great, but they could go beyond
just practicing arithmetic. After all, arithmetic is only a tool we
use to do math. So, I'd like to develop <b>an algebra learning game</b>,
based around the idea of balance. The game would present players
with a beam (representing an equation), balanced on a fulcrum (the
equals sign), with weights (positive numbers) and balloons (negative
numbers) on either side. The player is tasked with freeing Tux (who
represents the variable), by moving all the balloons and weights on
his side of the beam to the other side (thus solving for the
variable). The player must keep the beam (and the equation) balanced
the whole time. This could be expanded to include multiplication and
division as well.<br>
<br>
If you have a moment, I'd love to get feedback on three things:<br>
-What do you think of the game idea? <b>Any suggestions</b>?<br>
-I know you want a multi-platform game (mobile, web, etc.). Were you
happy with how HaXe/NME worked for Tuxmath Mobile? I compiled the
source and testing on Android seemed a little clunky, but it did
work. However, I'm an experienced Android/Java game programmer, and
you mentioned Java as another option. <b>Would you be very
disappointed if a proposal didn't include iOS</b> <b>as a target
platform</b>?<br>
-I see you're getting a lot of project proposals for mobile games.
Is there anything you're particularly looking for in a
project/student for that project?<br>
<br>
Thanks so much for your help,<br>
-Thomas Price<br>
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