Bug#800622: game-data-packager: Quake 2 & 3 (GOG), make-template output
Simon McVittie
smcv at debian.org
Fri Oct 2 06:44:30 UTC 2015
On 02/10/15 07:22, Alexandre Detiste wrote:
> but also action, arena, capture, chaos, eraser, jail, kick, pb2 & rover.
There isn't necessarily a great deal of point in packaging these: they
likely won't work without game-code, which for Quake II means native code.
> now I have no idea if these mods require a game.so or not;
> were the presence of a .dll would had told me.
Anything that "changes the rules" (so, any mod with new weapons,
monsters etc.) will need a game.so.
S
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