Bug#800622: game-data-packager: Quake 2 & 3 (GOG), make-template output

Simon McVittie smcv at debian.org
Fri Oct 2 06:44:30 UTC 2015


On 02/10/15 07:22, Alexandre Detiste wrote:
> but also action, arena, capture, chaos, eraser, jail, kick, pb2  & rover.

There isn't necessarily a great deal of point in packaging these: they
likely won't work without game-code, which for Quake II means native code.

>  now I have no idea if these mods require a game.so or not;
>  were the presence of a .dll would had told me.

Anything that "changes the rules" (so, any mod with new weapons,
monsters etc.) will need a game.so.

    S



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