[colobot] 119/145: Fixed dynamic textures not being reloaded properly
Didier Raboud
odyx at moszumanska.debian.org
Mon Jul 11 12:56:24 UTC 2016
This is an automated email from the git hooks/post-receive script.
odyx pushed a commit to branch debian/master
in repository colobot.
commit bd4362e26ca9d2259864e5d997dfac2196ce6049
Author: krzys-h <krzys_h at interia.pl>
Date: Sun Jun 19 19:57:55 2016 +0200
Fixed dynamic textures not being reloaded properly
---
src/graphics/engine/engine.cpp | 3 ++-
src/level/robotmain.cpp | 1 +
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index ac5cf52..7fdb2a4 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -375,7 +375,8 @@ void CEngine::ReloadAllTextures()
m_app->GetEventQueue()->AddEvent(Event(EVENT_RELOAD_TEXTURES));
UpdateGroundSpotTextures();
- LoadAllTextures();
+ // LoadAllTextures() is called from CRobotMain on EVENT_RELOAD_TEXTURES
+ // This is required because all dynamic textures need to be loaded first
// recapture 3D scene
if (m_worldCaptured)
diff --git a/src/level/robotmain.cpp b/src/level/robotmain.cpp
index 760d1d5..d0f29ef 100644
--- a/src/level/robotmain.cpp
+++ b/src/level/robotmain.cpp
@@ -689,6 +689,7 @@ bool CRobotMain::ProcessEvent(Event &event)
ChangeColor();
UpdateMap();
}
+ m_engine->LoadAllTextures();
}
if (event.type == EVENT_RESOLUTION_CHANGED)
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/colobot.git
More information about the Pkg-games-commits
mailing list