[openjk] branch master updated (06a6845 -> 9773ef4)

Simon McVittie smcv at debian.org
Sun Mar 20 21:48:40 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch master
in repository openjk.

      from  06a6845   Standards-Version: 3.9.7 (no changes needed)
       new  ff44ccc   Imported Upstream version 0~20160320+dfsg1
       new  80ea19d   Merge tag 'upstream/0_20160320+dfsg1'
       new  0e725df   New upstream snapshot
       new  f76921e   Build-depend on libboost-test-dev, and run new build-time tests
       new  8a42ad8   Require strictly matching openjk-common version
       new  03b7194   Install CHANGELOG.md as the upstream changelog
       new  7bdd879   Install README.md and rv-readme.txt in openjk-common
       new  38f01f1   Remove openjk-dbg, rely on automatic dbgsym packages
       new  528c5d2   Symlink all documentation into each game's directory
       new  40d9c19   Remove deleted files from debian/copyright
       new  11b678a   debian/watch: add (guessing at what releases will look like)
       new  83d7992   Build with full hardening options
       new  5fdbbbf   Add patch fixing a typo in Siege mode
       new  167d5e0   Remove traditional Debian menu entries (prohibited by CTTE decision #741573) and the XPM icon that they used
       new  f02c622   Add documentation to the systemd units
       new  952c071   Add experimental AppArmor profiles, initially in non-enforcing mode
       new  06ed561   Override __DATE__ to the date from the changelog, for reproducible builds
       new  c4340cf   Improve debian/watch file
       new  9773ef4   0~20160320+dfsg1-1

The 19 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                                        |    5 +-
 CHANGELOG.md                                       |  224 ++
 CHANGELOG.txt                                      |  145 --
 CMakeLists.txt                                     |  130 +-
 CMakeModules/FindJPEG.cmake                        |   72 -
 CMakeModules/FindPNG.cmake                         |   91 -
 README.md                                          |   28 +
 appveyor.yml                                       |   72 +
 code/CMakeLists.txt                                |  106 +-
 code/Ragl/graph_region.h                           |   12 +-
 code/Ragl/graph_triangulate.h                      |   66 +-
 code/Ragl/graph_vs.h                               |   78 +-
 code/Ragl/kdtree_vs.h                              |   28 +-
 code/Ragl/ragl_common.h                            |    2 +-
 code/Ratl/array_vs.h                               |    2 +-
 code/Ratl/bits_vs.h                                |   14 +-
 code/Ratl/grid_vs.h                                |   24 +-
 code/Ratl/handle_pool_vs.h                         |   14 +-
 code/Ratl/hash_pool_vs.h                           |   12 +-
 code/Ratl/heap_vs.h                                |    8 +-
 code/Ratl/list_vs.h                                |   22 +-
 code/Ratl/map_vs.h                                 |    2 +-
 code/Ratl/pool_vs.h                                |   26 +-
 code/Ratl/queue_vs.h                               |   10 +-
 code/Ratl/ratl_common.h                            |   64 +-
 code/Ratl/scheduler_vs.h                           |    4 +-
 code/Ratl/stack_vs.h                               |   10 +-
 code/Ratl/string_vs.h                              |   14 +-
 code/Ratl/vector_vs.h                              |   28 +-
 code/Ravl/CBounds.cpp                              |    2 +-
 code/Ravl/CBounds.h                                |    4 +-
 code/Ravl/CMatrix.h                                |    2 +-
 code/Ravl/CVec.cpp                                 |  108 +-
 code/Ravl/CVec.h                                   |   90 +-
 code/Rufl/hfile.cpp                                |   18 +-
 code/Rufl/hstring.cpp                              |   12 +-
 code/Rufl/hstring.h                                |    4 +-
 code/cgame/FX_Blaster.cpp                          |    2 +-
 code/cgame/FX_Concussion.cpp                       |   10 +-
 code/cgame/FX_DEMP2.cpp                            |    4 +-
 code/cgame/FX_Disruptor.cpp                        |   22 +-
 code/cgame/FX_NoghriShot.cpp                       |    2 +-
 code/cgame/FX_TuskenShot.cpp                       |    2 +-
 code/cgame/FxPrimitives.cpp                        |    7 +-
 code/cgame/FxPrimitives.h                          |   26 +-
 code/cgame/FxScheduler.cpp                         |  306 ++-
 code/cgame/FxScheduler.h                           |  170 +-
 code/cgame/FxSystem.cpp                            |   28 +-
 code/cgame/FxSystem.h                              |   10 +-
 code/cgame/FxTemplate.cpp                          | 1355 ++++---------
 code/cgame/FxUtil.cpp                              |   86 +-
 code/cgame/FxUtil.h                                |   62 +-
 code/cgame/animtable.h                             |  294 +--
 code/cgame/cg_camera.cpp                           |   58 +-
 code/cgame/cg_camera.h                             |    8 +-
 code/cgame/cg_consolecmds.cpp                      |    8 +-
 code/cgame/cg_credits.cpp                          |   32 +-
 code/cgame/cg_draw.cpp                             |  434 ++--
 code/cgame/cg_drawtools.cpp                        |   22 +-
 code/cgame/cg_effects.cpp                          |   66 +-
 code/cgame/cg_ents.cpp                             |  238 +--
 code/cgame/cg_event.cpp                            |    9 -
 code/cgame/cg_info.cpp                             |  114 +-
 code/cgame/cg_local.h                              |   72 +-
 code/cgame/cg_localents.cpp                        |   40 +-
 code/cgame/cg_main.cpp                             |    6 +-
 code/cgame/cg_players.cpp                          |   23 +-
 code/cgame/cg_playerstate.cpp                      |   18 +-
 code/cgame/cg_predict.cpp                          |   58 +-
 code/cgame/cg_public.h                             |    4 +-
 code/cgame/cg_scoreboard.cpp                       |   64 +-
 code/cgame/cg_servercmds.cpp                       |    8 +-
 code/cgame/cg_snapshot.cpp                         |   12 +-
 code/cgame/cg_syscalls.cpp                         |   26 +-
 code/cgame/cg_text.cpp                             |   94 +-
 code/cgame/cg_view.cpp                             |    2 +-
 code/cgame/cg_weapons.cpp                          |  278 +--
 code/cgame/common_headers.h                        |    2 +-
 code/client/cl_cgame.cpp                           |   60 +-
 code/client/cl_cin.cpp                             |  266 +--
 code/client/cl_console.cpp                         |   44 +-
 code/client/cl_input.cpp                           |   22 +-
 code/client/cl_input_hotswap.cpp                   |  246 ---
 code/client/cl_input_hotswap.h                     |   64 -
 code/client/cl_keys.cpp                            |  329 ++-
 code/client/cl_main.cpp                            |   49 +-
 code/client/cl_mp3.cpp                             |   52 +-
 code/client/cl_parse.cpp                           |   14 +-
 code/client/cl_scrn.cpp                            |   34 +-
 code/client/cl_ui.cpp                              |   22 +-
 code/client/client.h                               |   13 +-
 code/client/keycodes.h                             |    2 +-
 code/client/snd_ambient.cpp                        |   48 +-
 code/client/snd_ambient.h                          |    6 +-
 code/client/snd_dma.cpp                            |  374 ++--
 code/client/snd_local.h                            |    4 +-
 code/client/snd_mem.cpp                            |   86 +-
 code/client/snd_mix.cpp                            |   28 +-
 code/client/snd_music.cpp                          |  675 +++----
 code/client/snd_music.h                            |    4 +-
 code/client/vmachine.cpp                           |    8 +-
 code/game/AI_Animal.cpp                            |   14 +-
 code/game/AI_AssassinDroid.cpp                     |   16 +-
 code/game/AI_Atst.cpp                              |   14 +-
 code/game/AI_BobaFett.cpp                          |   78 +-
 code/game/AI_Civilian.cpp                          |    8 +-
 code/game/AI_Default.cpp                           |   77 +-
 code/game/AI_Droid.cpp                             |   30 +-
 code/game/AI_GalakMech.cpp                         |   68 +-
 code/game/AI_Grenadier.cpp                         |   30 +-
 code/game/AI_HazardTrooper.cpp                     |  164 +-
 code/game/AI_Howler.cpp                            |   34 +-
 code/game/AI_ImperialProbe.cpp                     |   26 +-
 code/game/AI_Interrogator.cpp                      |    6 +-
 code/game/AI_Mark1.cpp                             |   40 +-
 code/game/AI_Mark2.cpp                             |   14 +-
 code/game/AI_MineMonster.cpp                       |    8 +-
 code/game/AI_Rancor.cpp                            |   94 +-
 code/game/AI_Remote.cpp                            |   12 +-
 code/game/AI_RocketTrooper.cpp                     |   42 +-
 code/game/AI_SaberDroid.cpp                        |   22 +-
 code/game/AI_SandCreature.cpp                      |   50 +-
 code/game/AI_Seeker.cpp                            |   16 +-
 code/game/AI_Sentry.cpp                            |   22 +-
 code/game/AI_Sniper.cpp                            |   34 +-
 code/game/AI_Stormtrooper.cpp                      |  128 +-
 code/game/AI_Tusken.cpp                            |   34 +-
 code/game/AI_Utils.cpp                             |   24 +-
 code/game/AI_Wampa.cpp                             |   40 +-
 code/game/CMakeLists.txt                           |   28 +-
 code/game/G_Timer.cpp                              |   14 +-
 code/game/NPC.cpp                                  |  172 +-
 code/game/NPC_combat.cpp                           |   23 +-
 code/game/NPC_goal.cpp                             |   34 +-
 code/game/NPC_misc.cpp                             |    2 +-
 code/game/NPC_move.cpp                             |   38 +-
 code/game/NPC_reactions.cpp                        |   84 +-
 code/game/NPC_senses.cpp                           |   92 +-
 code/game/NPC_sounds.cpp                           |   10 +-
 code/game/NPC_spawn.cpp                            |  192 +-
 code/game/NPC_utils.cpp                            |   10 -
 code/game/Q3_Interface.cpp                         |   19 +-
 code/game/Q3_Interface.h                           |   28 +-
 code/game/anims.h                                  |  336 +--
 code/game/b_local.h                                |   19 +-
 code/game/b_public.h                               |   10 +-
 code/game/bg_pmove.cpp                             |  107 +-
 code/game/bg_public.h                              |   30 +-
 code/game/bg_vehicleLoad.cpp                       |    2 +-
 code/game/channels.h                               |    4 +-
 code/game/characters.h                             |   52 -
 code/game/events.h                                 |    2 +-
 code/game/fields.h                                 |    8 +-
 code/game/g_active.cpp                             |  385 ++--
 code/game/g_breakable.cpp                          |   78 +-
 code/game/g_camera.cpp                             |    6 +-
 code/game/g_client.cpp                             |  228 +--
 code/game/g_cmds.cpp                               |   62 +-
 code/game/g_combat.cpp                             |  504 +++--
 code/game/g_emplaced.cpp                           |   34 +-
 code/game/g_functions.cpp                          |   82 +-
 code/game/g_functions.h                            |   32 +-
 code/game/g_itemLoad.cpp                           |    2 -
 code/game/g_items.cpp                              |  168 +-
 code/game/g_items.h                                |    6 +-
 code/game/g_local.h                                |    9 +-
 code/game/g_main.cpp                               |    4 +
 code/game/g_mem.cpp                                |    2 +-
 code/game/g_misc.cpp                               |  226 +--
 code/game/g_misc_model.cpp                         |   38 +-
 code/game/g_missile.cpp                            |  208 +-
 code/game/g_mover.cpp                              |  178 +-
 code/game/g_nav.cpp                                |   16 +-
 code/game/g_navigator.cpp                          |    2 +-
 code/game/g_navigator.h                            |    4 +-
 code/game/g_navnew.cpp                             |    8 +-
 code/game/g_object.cpp                             |   20 +-
 code/game/g_objectives.cpp                         |    2 +-
 code/game/g_public.h                               |   14 +-
 code/game/g_rail.cpp                               |   20 +-
 code/game/g_ref.cpp                                |    4 +-
 code/game/g_roff.cpp                               |    6 +-
 code/game/g_roff.h                                 |    4 +-
 code/game/g_savegame.cpp                           |    1 +
 code/game/g_session.cpp                            |   10 +-
 code/game/g_shared.h                               |   47 +-
 code/game/g_spawn.cpp                              |   52 +-
 code/game/g_svcmds.cpp                             |  110 +-
 code/game/g_target.cpp                             |   68 +-
 code/game/g_trigger.cpp                            |  126 +-
 code/game/g_turret.cpp                             |  124 +-
 code/game/g_usable.cpp                             |    8 +-
 code/game/g_utils.cpp                              |  132 +-
 code/game/g_vehicleLoad.cpp                        |   26 +-
 code/game/g_vehicles.h                             |   28 +-
 code/game/g_weapon.cpp                             |  102 +-
 code/game/g_weaponLoad.cpp                         |  154 +-
 code/game/genericparser2.cpp                       | 1133 ++---------
 code/game/genericparser2.h                         |  293 ++-
 code/game/ghoul2_shared.h                          |   24 +-
 code/game/objectives.h                             |    2 +-
 code/game/statindex.h                              |    4 +-
 code/game/teams.h                                  |   18 +-
 code/game/w_local.h                                |    2 +-
 code/game/weapons.h                                |   10 +-
 code/game/wp_blaster_rifle.cpp                     |    2 +-
 code/game/wp_bowcaster.cpp                         |    2 +-
 code/game/wp_concussion.cpp                        |   18 +-
 code/game/wp_demp2.cpp                             |   22 +-
 code/game/wp_det_pack.cpp                          |    6 +-
 code/game/wp_disruptor.cpp                         |   30 +-
 code/game/wp_emplaced_gun.cpp                      |    4 +-
 code/game/wp_flechette.cpp                         |   10 +-
 code/game/wp_noghri_stick.cpp                      |    2 +-
 code/game/wp_rocket_launcher.cpp                   |   20 +-
 code/game/wp_saber.cpp                             |    6 +-
 code/game/wp_saber.h                               |    2 +-
 code/game/wp_saberLoad.cpp                         |   40 +-
 code/game/wp_trip_mine.cpp                         |    4 +-
 code/ghoul2/ghoul2_gore.h                          |   22 +-
 code/icarus/BlockStream.cpp                        |   22 +-
 code/icarus/IcarusImplementation.cpp               |   32 +-
 code/icarus/IcarusImplementation.h                 |   10 +-
 code/icarus/IcarusInterface.h                      |    2 +-
 code/icarus/Sequence.cpp                           |   44 +-
 code/icarus/Sequencer.cpp                          |  226 +--
 code/icarus/TaskManager.cpp                        |  124 +-
 code/icarus/blockstream.h                          |   10 +-
 code/icarus/sequence.h                             |    4 +-
 code/icarus/sequencer.h                            |    2 +-
 code/icarus/taskmanager.h                          |    8 +-
 code/mp3code/cdct.c                                |    4 +-
 code/mp3code/config.h                              |    6 +-
 code/mp3code/csbt.c                                |    6 +-
 code/mp3code/csbtb.c                               |    4 +-
 code/mp3code/csbtl3.c                              |   30 +-
 code/mp3code/cup.c                                 |    4 +-
 code/mp3code/cupini.c                              |    8 +-
 code/mp3code/cupl1.c                               |    4 +-
 code/mp3code/cupl3.c                               |   26 +-
 code/mp3code/cwin.c                                |    4 +-
 code/mp3code/cwinb.c                               |    4 +-
 code/mp3code/cwinm.c                               |    4 +-
 code/mp3code/htable.h                              |    4 +-
 code/mp3code/hwin.c                                |    8 +-
 code/mp3code/jdw.h                                 |    4 +-
 code/mp3code/l3.h                                  |    4 +-
 code/mp3code/l3dq.c                                |    6 +-
 code/mp3code/l3init.c                              |   12 +-
 code/mp3code/mdct.c                                |    6 +-
 code/mp3code/mhead.c                               |   30 +-
 code/mp3code/mhead.h                               |    4 +-
 code/mp3code/mp3struct.h                           |   14 +-
 code/mp3code/msis.c                                |   24 +-
 code/mp3code/port.h                                |    6 +-
 code/mp3code/tableawd.h                            |    4 +-
 code/mp3code/towave.c                              |   68 +-
 code/mp3code/uph.c                                 |    4 +-
 code/mp3code/upsf.c                                |    6 +-
 code/mp3code/wavep.c                               |    4 +-
 code/qcommon/cm_load.cpp                           |   93 +-
 code/qcommon/cm_local.h                            |    8 +-
 code/qcommon/cm_patch.cpp                          |    2 +-
 code/qcommon/cm_polylib.cpp                        |   46 +-
 code/qcommon/cm_test.cpp                           |   22 +-
 code/qcommon/cm_trace.cpp                          |   74 +-
 code/qcommon/cmd.cpp                               |    2 +-
 code/qcommon/common.cpp                            |  175 +-
 code/qcommon/cvar.cpp                              |   39 +-
 code/qcommon/files.cpp                             |   93 +-
 code/qcommon/fixedmap.h                            |  149 --
 code/qcommon/hstring.cpp                           |    8 +-
 code/qcommon/hstring.h                             |   36 +-
 code/qcommon/msg.cpp                               |   70 +-
 code/qcommon/q_math.cpp                            |  182 +-
 code/qcommon/q_platform.h                          |  242 ---
 code/qcommon/q_shared.cpp                          |   52 +-
 code/qcommon/q_shared.h                            |  109 +-
 code/qcommon/qcommon.h                             |   46 +-
 code/qcommon/qfiles.h                              |   10 +-
 code/qcommon/safe/memory.h                         |   99 +
 code/qcommon/sstring.h                             |    8 +-
 code/qcommon/stringed_ingame.cpp                   |   66 +-
 code/qcommon/stringed_ingame.h                     |    4 +-
 code/qcommon/stringed_interface.cpp                |   10 +-
 code/qcommon/strip.cpp                             |   52 +-
 code/qcommon/strippublic.h                         |    2 +-
 code/qcommon/tags.h                                |    4 +-
 code/qcommon/tri_coll_test.cpp                     |   28 +-
 code/qcommon/z_memman_pc.cpp                       |  172 +-
 code/rd-common/mdx_format.h                        |   44 +-
 code/rd-common/tr_common.h                         |    5 +
 code/rd-common/tr_font.h                           |    2 +-
 code/rd-common/tr_image_jpg.cpp                    |  104 +-
 code/rd-common/tr_image_png.cpp                    |   14 +-
 code/rd-common/tr_image_tga.cpp                    |   44 +-
 code/rd-common/tr_public.h                         |   28 +-
 code/rd-common/tr_types.h                          |    2 +-
 code/rd-vanilla/CMakeLists.txt                     |  121 +-
 code/rd-vanilla/G2_API.cpp                         |    9 +-
 code/rd-vanilla/G2_bones.cpp                       |  174 +-
 code/rd-vanilla/G2_misc.cpp                        |  154 +-
 code/rd-vanilla/tr_WorldEffects.cpp                |   72 +-
 code/rd-vanilla/tr_backend.cpp                     |    5 +-
 code/rd-vanilla/tr_bsp.cpp                         |   73 +-
 code/rd-vanilla/tr_curve.cpp                       |    9 +-
 code/rd-vanilla/tr_draw.cpp                        |  115 +-
 code/rd-vanilla/tr_ghoul2.cpp                      |   16 +-
 code/rd-vanilla/tr_image.cpp                       |  148 +-
 code/rd-vanilla/tr_init.cpp                        |   18 +-
 code/rd-vanilla/tr_light.cpp                       |   24 +-
 code/rd-vanilla/tr_local.h                         |   58 +-
 code/rd-vanilla/tr_marks.cpp                       |   16 +-
 code/rd-vanilla/tr_mesh.cpp                        |   28 +-
 code/rd-vanilla/tr_model.cpp                       |  115 +-
 code/rd-vanilla/tr_quicksprite.cpp                 |    4 +-
 code/rd-vanilla/tr_scene.cpp                       |    8 +-
 code/rd-vanilla/tr_shader.cpp                      |  155 +-
 code/rd-vanilla/tr_shadows.cpp                     |    6 +-
 code/rd-vanilla/tr_skin.cpp                        |   26 +-
 code/rd-vanilla/tr_sky.cpp                         |    2 +-
 code/rd-vanilla/tr_stl.h                           |    2 +-
 code/rd-vanilla/tr_subs.cpp                        |   17 +-
 code/rd-vanilla/tr_surfacesprites.cpp              |  134 +-
 code/rd-vanilla/tr_world.cpp                       |   46 +-
 code/server/server.h                               |    8 +-
 code/server/sv_ccmds.cpp                           |   20 +-
 code/server/sv_client.cpp                          |   22 +-
 code/server/sv_game.cpp                            |   30 +-
 code/server/sv_init.cpp                            |   14 +-
 code/server/sv_main.cpp                            |   10 +-
 code/server/sv_savegame.cpp                        |  132 +-
 code/server/sv_snapshot.cpp                        |   16 +-
 code/server/sv_world.cpp                           |   46 +-
 code/ui/menudef.h                                  |   24 +-
 code/ui/ui_atoms.cpp                               |   58 +-
 code/ui/ui_connect.cpp                             |    6 +-
 code/ui/ui_local.h                                 |    6 +-
 code/ui/ui_main.cpp                                |   14 +-
 code/ui/ui_public.h                                |    4 +-
 code/ui/ui_saber.cpp                               |   88 +-
 code/ui/ui_shared.cpp                              |    8 +-
 code/ui/ui_shared.h                                |   46 +-
 code/ui/ui_syscalls.cpp                            |   34 +-
 code/win32/resource.h                              |    2 +-
 code/win32/win_gamma.cpp                           |    2 +-
 code/win32/win_glimp.cpp                           |  106 +-
 code/win32/win_input.cpp                           |   74 +-
 code/win32/win_main.cpp                            | 1079 ----------
 code/win32/win_qgl.cpp                             |    6 +-
 code/win32/win_shared.cpp                          |    4 +-
 code/win32/win_snd.cpp                             |   16 +-
 code/win32/win_syscon.cpp                          |   24 +-
 code/win32/win_wndproc.cpp                         |  284 +--
 codeJK2/cgame/FxPrimitives.cpp                     |    7 +-
 codeJK2/cgame/FxScheduler.cpp                      |  150 +-
 codeJK2/cgame/FxScheduler.h                        |  148 +-
 codeJK2/cgame/FxSystem.cpp                         |   14 +-
 codeJK2/cgame/FxSystem.h                           |    8 +-
 codeJK2/cgame/FxTemplate.cpp                       | 1332 ++++--------
 codeJK2/cgame/cg_credits.cpp                       |   16 +-
 codeJK2/cgame/cg_event.cpp                         |    9 -
 codeJK2/cgame/cg_main.cpp                          |    5 +-
 codeJK2/cgame/cg_players.cpp                       |   23 +-
 codeJK2/game/AI_Default.cpp                        |    7 -
 codeJK2/game/AI_Interrogator.cpp                   |    6 +-
 codeJK2/game/AI_Jedi.cpp                           |    2 +-
 codeJK2/game/CMakeLists.txt                        |   27 +-
 codeJK2/game/NPC.cpp                               |   73 +-
 codeJK2/game/NPC_combat.cpp                        |   23 +-
 codeJK2/game/NPC_reactions.cpp                     |   13 +-
 codeJK2/game/NPC_spawn.cpp                         |   17 -
 codeJK2/game/NPC_stats.cpp                         |   25 -
 codeJK2/game/NPC_utils.cpp                         |   10 -
 codeJK2/game/Q3_Interface.cpp                      |   15 +-
 codeJK2/game/Q3_Registers.h                        |    4 +-
 codeJK2/game/b_local.h                             |    7 -
 codeJK2/game/bg_pmove.cpp                          |    9 +-
 codeJK2/game/characters.h                          |   74 -
 codeJK2/game/g_ICARUS.cpp                          |    2 +-
 codeJK2/game/g_active.cpp                          |   27 -
 codeJK2/game/g_combat.cpp                          |   48 -
 codeJK2/game/g_local.h                             |    4 +-
 codeJK2/game/g_navigator.cpp                       |   16 +-
 codeJK2/game/g_navigator.h                         |   14 +-
 codeJK2/game/g_ref.cpp                             |   10 +-
 codeJK2/game/g_savegame.cpp                        |    6 +-
 codeJK2/game/g_shared.h                            |   26 +-
 codeJK2/game/g_spawn.cpp                           |    2 +-
 codeJK2/game/g_weapon.cpp                          |    4 -
 codeJK2/game/genericparser2.cpp                    | 1141 ++---------
 codeJK2/game/genericparser2.h                      |  296 ++-
 codeJK2/game/teams.h                               |   13 -
 codeJK2/icarus/BlockStream.cpp                     |    2 +-
 codeJK2/icarus/Interpreter.cpp                     |    2 +-
 codeJK2/icarus/Sequence.cpp                        |    8 +-
 codeJK2/icarus/Sequencer.cpp                       |    6 +-
 codeJK2/icarus/TaskManager.cpp                     |    6 +-
 codeJK2/icarus/Tokenizer.cpp                       |    2 +-
 codeJK2/icarus/blockstream.h                       |    2 +-
 codeJK2/icarus/instance.h                          |    6 +-
 codeJK2/icarus/interpreter.h                       |    8 +-
 codeJK2/icarus/sequence.h                          |    6 +-
 codeJK2/icarus/sequencer.h                         |    8 +-
 codeJK2/icarus/taskmanager.h                       |   12 +-
 codeJK2/icarus/tokenizer.h                         |    4 +-
 codeJK2/qcommon/safe/memory.h                      |   99 +
 codemp/CMakeLists.txt                              |  156 +-
 codemp/botlib/aasfile.h                            |    4 +-
 codemp/botlib/be_aas_cluster.cpp                   |    2 +-
 codemp/cgame/CMakeLists.txt                        |   27 +-
 codemp/cgame/cg_consolecmds.c                      |    7 +-
 codemp/cgame/cg_main.c                             |    2 +
 codemp/cgame/cg_public.h                           |    6 +-
 codemp/cgame/cg_servercmds.c                       |    3 +-
 codemp/cgame/cg_spawn.c                            |    4 +-
 codemp/cgame/cg_syscalls.c                         |   12 +-
 codemp/client/FxScheduler.h                        |    2 +-
 codemp/client/cl_cgameapi.cpp                      |   69 +-
 codemp/client/cl_keys.cpp                          |    7 +-
 codemp/client/cl_main.cpp                          |   94 +-
 codemp/client/cl_parse.cpp                         |    1 -
 codemp/client/cl_uiapi.cpp                         |    2 +
 codemp/client/client.h                             |    5 -
 codemp/client/snd_dma.cpp                          |    8 +-
 codemp/client/snd_mem.cpp                          |    4 +-
 codemp/game/CMakeLists.txt                         |   27 +-
 codemp/game/NPC.c                                  |   75 +-
 codemp/game/NPC_AI_Default.c                       |    7 -
 codemp/game/NPC_AI_Interrogator.c                  |    4 +-
 codemp/game/NPC_AI_Jedi.c                          |    2 +-
 codemp/game/NPC_combat.c                           |   72 +-
 codemp/game/NPC_reactions.c                        |   18 +-
 codemp/game/NPC_spawn.c                            |   16 -
 codemp/game/NPC_stats.c                            |   24 -
 codemp/game/NPC_utils.c                            |   11 -
 codemp/game/b_local.h                              |    7 -
 codemp/game/bg_misc.c                              |    8 +-
 codemp/game/bg_panimate.c                          |    2 +-
 codemp/game/bg_pmove.c                             |    2 +-
 codemp/game/bg_saberLoad.c                         |    8 +-
 codemp/game/bg_saga.c                              |    6 +-
 codemp/game/bg_slidemove.c                         |    2 +-
 codemp/game/bg_vehicleLoad.c                       |   39 +-
 codemp/game/g_active.c                             |   27 -
 codemp/game/g_cmds.c                               |    3 +-
 codemp/game/g_log.c                                |   59 +-
 codemp/game/g_saga.c                               |    2 +-
 codemp/game/g_spawn.c                              |   48 +-
 codemp/game/g_svcmds.c                             |    8 +-
 codemp/game/g_weapon.c                             |    2 +-
 codemp/icarus/Interpreter.cpp                      |    2 +-
 codemp/icarus/Tokenizer.cpp                        |    2 +-
 codemp/null/null_glimp.cpp                         |   79 -
 codemp/null/null_net.c                             |   43 -
 codemp/qcommon/cm_load.cpp                         |   29 +-
 codemp/qcommon/cm_local.h                          |    4 +-
 codemp/qcommon/cm_trace.cpp                        |    2 +-
 codemp/qcommon/common.cpp                          |  117 +-
 codemp/qcommon/cvar.cpp                            |    7 +-
 codemp/qcommon/files.cpp                           |  184 +-
 codemp/qcommon/fixedmap.h                          |  143 --
 codemp/qcommon/msg.cpp                             |   10 +-
 codemp/qcommon/net_ip.cpp                          |   85 +-
 codemp/qcommon/q_math.c                            |    2 +-
 codemp/qcommon/q_shared.c                          |   12 +
 codemp/qcommon/q_shared.h                          |    7 +-
 codemp/qcommon/qcommon.h                           |   23 +-
 codemp/qcommon/vm.cpp                              |   13 +-
 codemp/qcommon/z_memman_pc.cpp                     |   16 +
 codemp/rd-common/tr_font.cpp                       |   76 +-
 codemp/rd-common/tr_font.h                         |    3 +-
 codemp/rd-common/tr_image_jpg.cpp                  |    6 +-
 codemp/rd-common/tr_public.h                       |   10 +-
 codemp/rd-dedicated/G2_API.cpp                     |    6 +-
 codemp/rd-vanilla/CMakeLists.txt                   |  110 +-
 codemp/rd-vanilla/G2_API.cpp                       |    2 +-
 codemp/rd-vanilla/tr_WorldEffects.cpp              |    2 +-
 codemp/rd-vanilla/tr_cmds.cpp                      |   13 +-
 codemp/rd-vanilla/tr_ghoul2.cpp                    |    6 +-
 codemp/rd-vanilla/tr_image.cpp                     |    2 +-
 codemp/rd-vanilla/tr_init.cpp                      |    9 +-
 codemp/rd-vanilla/tr_local.h                       |    2 +
 codemp/rd-vanilla/tr_model.cpp                     |    8 +-
 codemp/rd-vanilla/tr_shader.cpp                    |   16 +-
 codemp/rd-vanilla/tr_surfacesprites.cpp            |    6 +-
 codemp/server/server.h                             |    3 +-
 codemp/server/sv_ccmds.cpp                         |  105 +-
 codemp/server/sv_client.cpp                        |    6 +-
 codemp/server/sv_gameapi.cpp                       |   10 +-
 codemp/server/sv_init.cpp                          |    3 +-
 codemp/server/sv_main.cpp                          |   34 +-
 codemp/ui/CMakeLists.txt                           |   29 +-
 codemp/ui/ui_atoms.c                               |    3 +-
 codemp/ui/ui_main.c                                |   13 +-
 codemp/ui/ui_public.h                              |    6 +-
 codemp/ui/ui_shared.c                              |   24 +-
 codemp/ui/ui_shared.h                              |    4 +
 codemp/ui/ui_syscalls.c                            |   14 +-
 codemp/win32/win_input.cpp                         |    4 +-
 codemp/win32/win_main.cpp                          |  271 ---
 codemp/win32/win_main_ded.cpp                      |   24 -
 debian/.gitignore                                  |    1 -
 debian/apparmor.d/usr.games.openjk                 |   49 +
 debian/apparmor.d/usr.games.openjkded              |   31 +
 debian/changelog                                   |   22 +-
 debian/control                                     |   25 +-
 debian/copyright                                   |   11 +-
 debian/openjk-academy-server.install               |    3 +-
 debian/openjk-academy-server.links                 |    5 +
 debian/openjk-academy-server.service               |    2 +
 debian/openjk-academy-server at .service              |    2 +
 debian/openjk-academy.links                        |    4 +
 debian/openjk-academy.menu                         |    6 -
 debian/openjk-common.docs                          |    2 +
 debian/openjk-common.install                       |    2 +-
 debian/openjk-outcast.links                        |    5 +
 debian/openjk-outcast.menu                         |    3 -
 ...-to-be-overridden-for-reproducible-builds.patch |  180 ++
 ...-typo-in-Siege-mode-attemtping-attempting.patch |   21 +
 ...ep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch |  796 --------
 ...arm-debug-code-that-writes-to-c-nofreeent.patch |    4 +-
 debian/patches/series                              |    3 +-
 debian/rules                                       |   20 +-
 debian/watch                                       |    3 +
 documentation/developer/language strings.md        |   35 +
 documentation/developer/libraries.md               |   33 +
 documentation/developer/save games.md              |   41 +
 documentation/developer/sound-code-declutter.md    |  764 +++++++
 shared/icons/license.txt => lib/gsl-lite/LICENSE   |   21 +-
 lib/gsl-lite/include/gsl/gsl-lite.h                |  881 ++++++++
 lib/gsl-lite/readme.txt                            |    3 +
 lib/minizip/CMakeLists.txt                         |   41 +
 lib/minizip/include/minizip/ioapi.h                |  213 ++
 lib/minizip/{ => include/minizip}/unzip.h          |  208 +-
 lib/minizip/ioapi.c                                |  237 ++-
 lib/minizip/ioapi.h                                |   75 -
 lib/minizip/unzip.c                                | 2132 ++++++++++++++++++++
 lib/minizip/unzip.cpp                              | 1487 --------------
 shared/openjk.natvis                               |   42 +
 {codemp => shared}/qcommon/q_platform.h            |   13 +
 shared/qcommon/safe/files.cpp                      |  117 ++
 shared/qcommon/safe/files.h                        |  109 +
 shared/qcommon/safe/gsl.h                          |   25 +
 shared/qcommon/safe/limited_vector.h               |  207 ++
 shared/qcommon/safe/sscanf.h                       |  203 ++
 shared/qcommon/safe/string.cpp                     |   55 +
 shared/qcommon/safe/string.h                       |   50 +
 shared/sdl/sdl_icon.h                              |    2 +-
 shared/sdl/sdl_input.cpp                           |   15 +-
 shared/sdl/sdl_window.cpp                          |   73 +-
 shared/sys/con_win32.cpp                           |   18 +-
 shared/sys/sys_event.cpp                           |   42 +-
 shared/sys/sys_local.h                             |    9 +-
 shared/sys/sys_main.cpp                            |  194 +-
 shared/sys/sys_public.h                            |   10 +-
 shared/sys/sys_unix.cpp                            |   15 +-
 shared/sys/sys_win32.cpp                           |   63 +-
 tests/CMakeLists.txt                               |   66 +
 tests/main.cpp                                     |    7 +
 tests/safe/limited_vector.cpp                      |  146 ++
 tests/safe/string.cpp                              |   67 +
 562 files changed, 17691 insertions(+), 19778 deletions(-)
 create mode 100644 CHANGELOG.md
 delete mode 100644 CHANGELOG.txt
 delete mode 100644 CMakeModules/FindJPEG.cmake
 delete mode 100644 CMakeModules/FindPNG.cmake
 create mode 100644 appveyor.yml
 delete mode 100644 code/client/cl_input_hotswap.cpp
 delete mode 100644 code/client/cl_input_hotswap.h
 delete mode 100644 code/game/characters.h
 delete mode 100644 code/qcommon/fixedmap.h
 delete mode 100644 code/qcommon/q_platform.h
 create mode 100644 code/qcommon/safe/memory.h
 delete mode 100644 code/win32/win_main.cpp
 delete mode 100644 codeJK2/game/characters.h
 create mode 100644 codeJK2/qcommon/safe/memory.h
 delete mode 100644 codemp/null/null_glimp.cpp
 delete mode 100644 codemp/null/null_net.c
 delete mode 100644 codemp/qcommon/fixedmap.h
 delete mode 100644 codemp/win32/win_main.cpp
 delete mode 100644 codemp/win32/win_main_ded.cpp
 create mode 100644 debian/apparmor.d/usr.games.openjk
 create mode 100644 debian/apparmor.d/usr.games.openjkded
 create mode 100644 debian/openjk-academy.links
 delete mode 100644 debian/openjk-academy.menu
 create mode 100644 debian/openjk-common.docs
 delete mode 100644 debian/openjk-outcast.menu
 create mode 100644 debian/patches/Allow-__DATE__-to-be-overridden-for-reproducible-builds.patch
 create mode 100644 debian/patches/Fix-a-typo-in-Siege-mode-attemtping-attempting.patch
 delete mode 100644 debian/patches/Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch
 create mode 100644 debian/watch
 create mode 100644 documentation/developer/language strings.md
 create mode 100644 documentation/developer/libraries.md
 create mode 100644 documentation/developer/save games.md
 create mode 100644 documentation/developer/sound-code-declutter.md
 copy shared/icons/license.txt => lib/gsl-lite/LICENSE (70%)
 create mode 100644 lib/gsl-lite/include/gsl/gsl-lite.h
 create mode 100644 lib/gsl-lite/readme.txt
 create mode 100644 lib/minizip/CMakeLists.txt
 create mode 100644 lib/minizip/include/minizip/ioapi.h
 rename lib/minizip/{ => include/minizip}/unzip.h (71%)
 delete mode 100644 lib/minizip/ioapi.h
 create mode 100644 lib/minizip/unzip.c
 delete mode 100644 lib/minizip/unzip.cpp
 create mode 100644 shared/openjk.natvis
 rename {codemp => shared}/qcommon/q_platform.h (92%)
 create mode 100644 shared/qcommon/safe/files.cpp
 create mode 100644 shared/qcommon/safe/files.h
 create mode 100644 shared/qcommon/safe/gsl.h
 create mode 100644 shared/qcommon/safe/limited_vector.h
 create mode 100644 shared/qcommon/safe/sscanf.h
 create mode 100644 shared/qcommon/safe/string.cpp
 create mode 100644 shared/qcommon/safe/string.h
 create mode 100644 tests/CMakeLists.txt
 create mode 100644 tests/main.cpp
 create mode 100644 tests/safe/limited_vector.cpp
 create mode 100644 tests/safe/string.cpp

-- 
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