[openjk] branch master updated (06a6845 -> 9773ef4)
Simon McVittie
smcv at debian.org
Sun Mar 20 21:48:40 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch master
in repository openjk.
from 06a6845 Standards-Version: 3.9.7 (no changes needed)
new ff44ccc Imported Upstream version 0~20160320+dfsg1
new 80ea19d Merge tag 'upstream/0_20160320+dfsg1'
new 0e725df New upstream snapshot
new f76921e Build-depend on libboost-test-dev, and run new build-time tests
new 8a42ad8 Require strictly matching openjk-common version
new 03b7194 Install CHANGELOG.md as the upstream changelog
new 7bdd879 Install README.md and rv-readme.txt in openjk-common
new 38f01f1 Remove openjk-dbg, rely on automatic dbgsym packages
new 528c5d2 Symlink all documentation into each game's directory
new 40d9c19 Remove deleted files from debian/copyright
new 11b678a debian/watch: add (guessing at what releases will look like)
new 83d7992 Build with full hardening options
new 5fdbbbf Add patch fixing a typo in Siege mode
new 167d5e0 Remove traditional Debian menu entries (prohibited by CTTE decision #741573) and the XPM icon that they used
new f02c622 Add documentation to the systemd units
new 952c071 Add experimental AppArmor profiles, initially in non-enforcing mode
new 06ed561 Override __DATE__ to the date from the changelog, for reproducible builds
new c4340cf Improve debian/watch file
new 9773ef4 0~20160320+dfsg1-1
The 19 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.travis.yml | 5 +-
CHANGELOG.md | 224 ++
CHANGELOG.txt | 145 --
CMakeLists.txt | 130 +-
CMakeModules/FindJPEG.cmake | 72 -
CMakeModules/FindPNG.cmake | 91 -
README.md | 28 +
appveyor.yml | 72 +
code/CMakeLists.txt | 106 +-
code/Ragl/graph_region.h | 12 +-
code/Ragl/graph_triangulate.h | 66 +-
code/Ragl/graph_vs.h | 78 +-
code/Ragl/kdtree_vs.h | 28 +-
code/Ragl/ragl_common.h | 2 +-
code/Ratl/array_vs.h | 2 +-
code/Ratl/bits_vs.h | 14 +-
code/Ratl/grid_vs.h | 24 +-
code/Ratl/handle_pool_vs.h | 14 +-
code/Ratl/hash_pool_vs.h | 12 +-
code/Ratl/heap_vs.h | 8 +-
code/Ratl/list_vs.h | 22 +-
code/Ratl/map_vs.h | 2 +-
code/Ratl/pool_vs.h | 26 +-
code/Ratl/queue_vs.h | 10 +-
code/Ratl/ratl_common.h | 64 +-
code/Ratl/scheduler_vs.h | 4 +-
code/Ratl/stack_vs.h | 10 +-
code/Ratl/string_vs.h | 14 +-
code/Ratl/vector_vs.h | 28 +-
code/Ravl/CBounds.cpp | 2 +-
code/Ravl/CBounds.h | 4 +-
code/Ravl/CMatrix.h | 2 +-
code/Ravl/CVec.cpp | 108 +-
code/Ravl/CVec.h | 90 +-
code/Rufl/hfile.cpp | 18 +-
code/Rufl/hstring.cpp | 12 +-
code/Rufl/hstring.h | 4 +-
code/cgame/FX_Blaster.cpp | 2 +-
code/cgame/FX_Concussion.cpp | 10 +-
code/cgame/FX_DEMP2.cpp | 4 +-
code/cgame/FX_Disruptor.cpp | 22 +-
code/cgame/FX_NoghriShot.cpp | 2 +-
code/cgame/FX_TuskenShot.cpp | 2 +-
code/cgame/FxPrimitives.cpp | 7 +-
code/cgame/FxPrimitives.h | 26 +-
code/cgame/FxScheduler.cpp | 306 ++-
code/cgame/FxScheduler.h | 170 +-
code/cgame/FxSystem.cpp | 28 +-
code/cgame/FxSystem.h | 10 +-
code/cgame/FxTemplate.cpp | 1355 ++++---------
code/cgame/FxUtil.cpp | 86 +-
code/cgame/FxUtil.h | 62 +-
code/cgame/animtable.h | 294 +--
code/cgame/cg_camera.cpp | 58 +-
code/cgame/cg_camera.h | 8 +-
code/cgame/cg_consolecmds.cpp | 8 +-
code/cgame/cg_credits.cpp | 32 +-
code/cgame/cg_draw.cpp | 434 ++--
code/cgame/cg_drawtools.cpp | 22 +-
code/cgame/cg_effects.cpp | 66 +-
code/cgame/cg_ents.cpp | 238 +--
code/cgame/cg_event.cpp | 9 -
code/cgame/cg_info.cpp | 114 +-
code/cgame/cg_local.h | 72 +-
code/cgame/cg_localents.cpp | 40 +-
code/cgame/cg_main.cpp | 6 +-
code/cgame/cg_players.cpp | 23 +-
code/cgame/cg_playerstate.cpp | 18 +-
code/cgame/cg_predict.cpp | 58 +-
code/cgame/cg_public.h | 4 +-
code/cgame/cg_scoreboard.cpp | 64 +-
code/cgame/cg_servercmds.cpp | 8 +-
code/cgame/cg_snapshot.cpp | 12 +-
code/cgame/cg_syscalls.cpp | 26 +-
code/cgame/cg_text.cpp | 94 +-
code/cgame/cg_view.cpp | 2 +-
code/cgame/cg_weapons.cpp | 278 +--
code/cgame/common_headers.h | 2 +-
code/client/cl_cgame.cpp | 60 +-
code/client/cl_cin.cpp | 266 +--
code/client/cl_console.cpp | 44 +-
code/client/cl_input.cpp | 22 +-
code/client/cl_input_hotswap.cpp | 246 ---
code/client/cl_input_hotswap.h | 64 -
code/client/cl_keys.cpp | 329 ++-
code/client/cl_main.cpp | 49 +-
code/client/cl_mp3.cpp | 52 +-
code/client/cl_parse.cpp | 14 +-
code/client/cl_scrn.cpp | 34 +-
code/client/cl_ui.cpp | 22 +-
code/client/client.h | 13 +-
code/client/keycodes.h | 2 +-
code/client/snd_ambient.cpp | 48 +-
code/client/snd_ambient.h | 6 +-
code/client/snd_dma.cpp | 374 ++--
code/client/snd_local.h | 4 +-
code/client/snd_mem.cpp | 86 +-
code/client/snd_mix.cpp | 28 +-
code/client/snd_music.cpp | 675 +++----
code/client/snd_music.h | 4 +-
code/client/vmachine.cpp | 8 +-
code/game/AI_Animal.cpp | 14 +-
code/game/AI_AssassinDroid.cpp | 16 +-
code/game/AI_Atst.cpp | 14 +-
code/game/AI_BobaFett.cpp | 78 +-
code/game/AI_Civilian.cpp | 8 +-
code/game/AI_Default.cpp | 77 +-
code/game/AI_Droid.cpp | 30 +-
code/game/AI_GalakMech.cpp | 68 +-
code/game/AI_Grenadier.cpp | 30 +-
code/game/AI_HazardTrooper.cpp | 164 +-
code/game/AI_Howler.cpp | 34 +-
code/game/AI_ImperialProbe.cpp | 26 +-
code/game/AI_Interrogator.cpp | 6 +-
code/game/AI_Mark1.cpp | 40 +-
code/game/AI_Mark2.cpp | 14 +-
code/game/AI_MineMonster.cpp | 8 +-
code/game/AI_Rancor.cpp | 94 +-
code/game/AI_Remote.cpp | 12 +-
code/game/AI_RocketTrooper.cpp | 42 +-
code/game/AI_SaberDroid.cpp | 22 +-
code/game/AI_SandCreature.cpp | 50 +-
code/game/AI_Seeker.cpp | 16 +-
code/game/AI_Sentry.cpp | 22 +-
code/game/AI_Sniper.cpp | 34 +-
code/game/AI_Stormtrooper.cpp | 128 +-
code/game/AI_Tusken.cpp | 34 +-
code/game/AI_Utils.cpp | 24 +-
code/game/AI_Wampa.cpp | 40 +-
code/game/CMakeLists.txt | 28 +-
code/game/G_Timer.cpp | 14 +-
code/game/NPC.cpp | 172 +-
code/game/NPC_combat.cpp | 23 +-
code/game/NPC_goal.cpp | 34 +-
code/game/NPC_misc.cpp | 2 +-
code/game/NPC_move.cpp | 38 +-
code/game/NPC_reactions.cpp | 84 +-
code/game/NPC_senses.cpp | 92 +-
code/game/NPC_sounds.cpp | 10 +-
code/game/NPC_spawn.cpp | 192 +-
code/game/NPC_utils.cpp | 10 -
code/game/Q3_Interface.cpp | 19 +-
code/game/Q3_Interface.h | 28 +-
code/game/anims.h | 336 +--
code/game/b_local.h | 19 +-
code/game/b_public.h | 10 +-
code/game/bg_pmove.cpp | 107 +-
code/game/bg_public.h | 30 +-
code/game/bg_vehicleLoad.cpp | 2 +-
code/game/channels.h | 4 +-
code/game/characters.h | 52 -
code/game/events.h | 2 +-
code/game/fields.h | 8 +-
code/game/g_active.cpp | 385 ++--
code/game/g_breakable.cpp | 78 +-
code/game/g_camera.cpp | 6 +-
code/game/g_client.cpp | 228 +--
code/game/g_cmds.cpp | 62 +-
code/game/g_combat.cpp | 504 +++--
code/game/g_emplaced.cpp | 34 +-
code/game/g_functions.cpp | 82 +-
code/game/g_functions.h | 32 +-
code/game/g_itemLoad.cpp | 2 -
code/game/g_items.cpp | 168 +-
code/game/g_items.h | 6 +-
code/game/g_local.h | 9 +-
code/game/g_main.cpp | 4 +
code/game/g_mem.cpp | 2 +-
code/game/g_misc.cpp | 226 +--
code/game/g_misc_model.cpp | 38 +-
code/game/g_missile.cpp | 208 +-
code/game/g_mover.cpp | 178 +-
code/game/g_nav.cpp | 16 +-
code/game/g_navigator.cpp | 2 +-
code/game/g_navigator.h | 4 +-
code/game/g_navnew.cpp | 8 +-
code/game/g_object.cpp | 20 +-
code/game/g_objectives.cpp | 2 +-
code/game/g_public.h | 14 +-
code/game/g_rail.cpp | 20 +-
code/game/g_ref.cpp | 4 +-
code/game/g_roff.cpp | 6 +-
code/game/g_roff.h | 4 +-
code/game/g_savegame.cpp | 1 +
code/game/g_session.cpp | 10 +-
code/game/g_shared.h | 47 +-
code/game/g_spawn.cpp | 52 +-
code/game/g_svcmds.cpp | 110 +-
code/game/g_target.cpp | 68 +-
code/game/g_trigger.cpp | 126 +-
code/game/g_turret.cpp | 124 +-
code/game/g_usable.cpp | 8 +-
code/game/g_utils.cpp | 132 +-
code/game/g_vehicleLoad.cpp | 26 +-
code/game/g_vehicles.h | 28 +-
code/game/g_weapon.cpp | 102 +-
code/game/g_weaponLoad.cpp | 154 +-
code/game/genericparser2.cpp | 1133 ++---------
code/game/genericparser2.h | 293 ++-
code/game/ghoul2_shared.h | 24 +-
code/game/objectives.h | 2 +-
code/game/statindex.h | 4 +-
code/game/teams.h | 18 +-
code/game/w_local.h | 2 +-
code/game/weapons.h | 10 +-
code/game/wp_blaster_rifle.cpp | 2 +-
code/game/wp_bowcaster.cpp | 2 +-
code/game/wp_concussion.cpp | 18 +-
code/game/wp_demp2.cpp | 22 +-
code/game/wp_det_pack.cpp | 6 +-
code/game/wp_disruptor.cpp | 30 +-
code/game/wp_emplaced_gun.cpp | 4 +-
code/game/wp_flechette.cpp | 10 +-
code/game/wp_noghri_stick.cpp | 2 +-
code/game/wp_rocket_launcher.cpp | 20 +-
code/game/wp_saber.cpp | 6 +-
code/game/wp_saber.h | 2 +-
code/game/wp_saberLoad.cpp | 40 +-
code/game/wp_trip_mine.cpp | 4 +-
code/ghoul2/ghoul2_gore.h | 22 +-
code/icarus/BlockStream.cpp | 22 +-
code/icarus/IcarusImplementation.cpp | 32 +-
code/icarus/IcarusImplementation.h | 10 +-
code/icarus/IcarusInterface.h | 2 +-
code/icarus/Sequence.cpp | 44 +-
code/icarus/Sequencer.cpp | 226 +--
code/icarus/TaskManager.cpp | 124 +-
code/icarus/blockstream.h | 10 +-
code/icarus/sequence.h | 4 +-
code/icarus/sequencer.h | 2 +-
code/icarus/taskmanager.h | 8 +-
code/mp3code/cdct.c | 4 +-
code/mp3code/config.h | 6 +-
code/mp3code/csbt.c | 6 +-
code/mp3code/csbtb.c | 4 +-
code/mp3code/csbtl3.c | 30 +-
code/mp3code/cup.c | 4 +-
code/mp3code/cupini.c | 8 +-
code/mp3code/cupl1.c | 4 +-
code/mp3code/cupl3.c | 26 +-
code/mp3code/cwin.c | 4 +-
code/mp3code/cwinb.c | 4 +-
code/mp3code/cwinm.c | 4 +-
code/mp3code/htable.h | 4 +-
code/mp3code/hwin.c | 8 +-
code/mp3code/jdw.h | 4 +-
code/mp3code/l3.h | 4 +-
code/mp3code/l3dq.c | 6 +-
code/mp3code/l3init.c | 12 +-
code/mp3code/mdct.c | 6 +-
code/mp3code/mhead.c | 30 +-
code/mp3code/mhead.h | 4 +-
code/mp3code/mp3struct.h | 14 +-
code/mp3code/msis.c | 24 +-
code/mp3code/port.h | 6 +-
code/mp3code/tableawd.h | 4 +-
code/mp3code/towave.c | 68 +-
code/mp3code/uph.c | 4 +-
code/mp3code/upsf.c | 6 +-
code/mp3code/wavep.c | 4 +-
code/qcommon/cm_load.cpp | 93 +-
code/qcommon/cm_local.h | 8 +-
code/qcommon/cm_patch.cpp | 2 +-
code/qcommon/cm_polylib.cpp | 46 +-
code/qcommon/cm_test.cpp | 22 +-
code/qcommon/cm_trace.cpp | 74 +-
code/qcommon/cmd.cpp | 2 +-
code/qcommon/common.cpp | 175 +-
code/qcommon/cvar.cpp | 39 +-
code/qcommon/files.cpp | 93 +-
code/qcommon/fixedmap.h | 149 --
code/qcommon/hstring.cpp | 8 +-
code/qcommon/hstring.h | 36 +-
code/qcommon/msg.cpp | 70 +-
code/qcommon/q_math.cpp | 182 +-
code/qcommon/q_platform.h | 242 ---
code/qcommon/q_shared.cpp | 52 +-
code/qcommon/q_shared.h | 109 +-
code/qcommon/qcommon.h | 46 +-
code/qcommon/qfiles.h | 10 +-
code/qcommon/safe/memory.h | 99 +
code/qcommon/sstring.h | 8 +-
code/qcommon/stringed_ingame.cpp | 66 +-
code/qcommon/stringed_ingame.h | 4 +-
code/qcommon/stringed_interface.cpp | 10 +-
code/qcommon/strip.cpp | 52 +-
code/qcommon/strippublic.h | 2 +-
code/qcommon/tags.h | 4 +-
code/qcommon/tri_coll_test.cpp | 28 +-
code/qcommon/z_memman_pc.cpp | 172 +-
code/rd-common/mdx_format.h | 44 +-
code/rd-common/tr_common.h | 5 +
code/rd-common/tr_font.h | 2 +-
code/rd-common/tr_image_jpg.cpp | 104 +-
code/rd-common/tr_image_png.cpp | 14 +-
code/rd-common/tr_image_tga.cpp | 44 +-
code/rd-common/tr_public.h | 28 +-
code/rd-common/tr_types.h | 2 +-
code/rd-vanilla/CMakeLists.txt | 121 +-
code/rd-vanilla/G2_API.cpp | 9 +-
code/rd-vanilla/G2_bones.cpp | 174 +-
code/rd-vanilla/G2_misc.cpp | 154 +-
code/rd-vanilla/tr_WorldEffects.cpp | 72 +-
code/rd-vanilla/tr_backend.cpp | 5 +-
code/rd-vanilla/tr_bsp.cpp | 73 +-
code/rd-vanilla/tr_curve.cpp | 9 +-
code/rd-vanilla/tr_draw.cpp | 115 +-
code/rd-vanilla/tr_ghoul2.cpp | 16 +-
code/rd-vanilla/tr_image.cpp | 148 +-
code/rd-vanilla/tr_init.cpp | 18 +-
code/rd-vanilla/tr_light.cpp | 24 +-
code/rd-vanilla/tr_local.h | 58 +-
code/rd-vanilla/tr_marks.cpp | 16 +-
code/rd-vanilla/tr_mesh.cpp | 28 +-
code/rd-vanilla/tr_model.cpp | 115 +-
code/rd-vanilla/tr_quicksprite.cpp | 4 +-
code/rd-vanilla/tr_scene.cpp | 8 +-
code/rd-vanilla/tr_shader.cpp | 155 +-
code/rd-vanilla/tr_shadows.cpp | 6 +-
code/rd-vanilla/tr_skin.cpp | 26 +-
code/rd-vanilla/tr_sky.cpp | 2 +-
code/rd-vanilla/tr_stl.h | 2 +-
code/rd-vanilla/tr_subs.cpp | 17 +-
code/rd-vanilla/tr_surfacesprites.cpp | 134 +-
code/rd-vanilla/tr_world.cpp | 46 +-
code/server/server.h | 8 +-
code/server/sv_ccmds.cpp | 20 +-
code/server/sv_client.cpp | 22 +-
code/server/sv_game.cpp | 30 +-
code/server/sv_init.cpp | 14 +-
code/server/sv_main.cpp | 10 +-
code/server/sv_savegame.cpp | 132 +-
code/server/sv_snapshot.cpp | 16 +-
code/server/sv_world.cpp | 46 +-
code/ui/menudef.h | 24 +-
code/ui/ui_atoms.cpp | 58 +-
code/ui/ui_connect.cpp | 6 +-
code/ui/ui_local.h | 6 +-
code/ui/ui_main.cpp | 14 +-
code/ui/ui_public.h | 4 +-
code/ui/ui_saber.cpp | 88 +-
code/ui/ui_shared.cpp | 8 +-
code/ui/ui_shared.h | 46 +-
code/ui/ui_syscalls.cpp | 34 +-
code/win32/resource.h | 2 +-
code/win32/win_gamma.cpp | 2 +-
code/win32/win_glimp.cpp | 106 +-
code/win32/win_input.cpp | 74 +-
code/win32/win_main.cpp | 1079 ----------
code/win32/win_qgl.cpp | 6 +-
code/win32/win_shared.cpp | 4 +-
code/win32/win_snd.cpp | 16 +-
code/win32/win_syscon.cpp | 24 +-
code/win32/win_wndproc.cpp | 284 +--
codeJK2/cgame/FxPrimitives.cpp | 7 +-
codeJK2/cgame/FxScheduler.cpp | 150 +-
codeJK2/cgame/FxScheduler.h | 148 +-
codeJK2/cgame/FxSystem.cpp | 14 +-
codeJK2/cgame/FxSystem.h | 8 +-
codeJK2/cgame/FxTemplate.cpp | 1332 ++++--------
codeJK2/cgame/cg_credits.cpp | 16 +-
codeJK2/cgame/cg_event.cpp | 9 -
codeJK2/cgame/cg_main.cpp | 5 +-
codeJK2/cgame/cg_players.cpp | 23 +-
codeJK2/game/AI_Default.cpp | 7 -
codeJK2/game/AI_Interrogator.cpp | 6 +-
codeJK2/game/AI_Jedi.cpp | 2 +-
codeJK2/game/CMakeLists.txt | 27 +-
codeJK2/game/NPC.cpp | 73 +-
codeJK2/game/NPC_combat.cpp | 23 +-
codeJK2/game/NPC_reactions.cpp | 13 +-
codeJK2/game/NPC_spawn.cpp | 17 -
codeJK2/game/NPC_stats.cpp | 25 -
codeJK2/game/NPC_utils.cpp | 10 -
codeJK2/game/Q3_Interface.cpp | 15 +-
codeJK2/game/Q3_Registers.h | 4 +-
codeJK2/game/b_local.h | 7 -
codeJK2/game/bg_pmove.cpp | 9 +-
codeJK2/game/characters.h | 74 -
codeJK2/game/g_ICARUS.cpp | 2 +-
codeJK2/game/g_active.cpp | 27 -
codeJK2/game/g_combat.cpp | 48 -
codeJK2/game/g_local.h | 4 +-
codeJK2/game/g_navigator.cpp | 16 +-
codeJK2/game/g_navigator.h | 14 +-
codeJK2/game/g_ref.cpp | 10 +-
codeJK2/game/g_savegame.cpp | 6 +-
codeJK2/game/g_shared.h | 26 +-
codeJK2/game/g_spawn.cpp | 2 +-
codeJK2/game/g_weapon.cpp | 4 -
codeJK2/game/genericparser2.cpp | 1141 ++---------
codeJK2/game/genericparser2.h | 296 ++-
codeJK2/game/teams.h | 13 -
codeJK2/icarus/BlockStream.cpp | 2 +-
codeJK2/icarus/Interpreter.cpp | 2 +-
codeJK2/icarus/Sequence.cpp | 8 +-
codeJK2/icarus/Sequencer.cpp | 6 +-
codeJK2/icarus/TaskManager.cpp | 6 +-
codeJK2/icarus/Tokenizer.cpp | 2 +-
codeJK2/icarus/blockstream.h | 2 +-
codeJK2/icarus/instance.h | 6 +-
codeJK2/icarus/interpreter.h | 8 +-
codeJK2/icarus/sequence.h | 6 +-
codeJK2/icarus/sequencer.h | 8 +-
codeJK2/icarus/taskmanager.h | 12 +-
codeJK2/icarus/tokenizer.h | 4 +-
codeJK2/qcommon/safe/memory.h | 99 +
codemp/CMakeLists.txt | 156 +-
codemp/botlib/aasfile.h | 4 +-
codemp/botlib/be_aas_cluster.cpp | 2 +-
codemp/cgame/CMakeLists.txt | 27 +-
codemp/cgame/cg_consolecmds.c | 7 +-
codemp/cgame/cg_main.c | 2 +
codemp/cgame/cg_public.h | 6 +-
codemp/cgame/cg_servercmds.c | 3 +-
codemp/cgame/cg_spawn.c | 4 +-
codemp/cgame/cg_syscalls.c | 12 +-
codemp/client/FxScheduler.h | 2 +-
codemp/client/cl_cgameapi.cpp | 69 +-
codemp/client/cl_keys.cpp | 7 +-
codemp/client/cl_main.cpp | 94 +-
codemp/client/cl_parse.cpp | 1 -
codemp/client/cl_uiapi.cpp | 2 +
codemp/client/client.h | 5 -
codemp/client/snd_dma.cpp | 8 +-
codemp/client/snd_mem.cpp | 4 +-
codemp/game/CMakeLists.txt | 27 +-
codemp/game/NPC.c | 75 +-
codemp/game/NPC_AI_Default.c | 7 -
codemp/game/NPC_AI_Interrogator.c | 4 +-
codemp/game/NPC_AI_Jedi.c | 2 +-
codemp/game/NPC_combat.c | 72 +-
codemp/game/NPC_reactions.c | 18 +-
codemp/game/NPC_spawn.c | 16 -
codemp/game/NPC_stats.c | 24 -
codemp/game/NPC_utils.c | 11 -
codemp/game/b_local.h | 7 -
codemp/game/bg_misc.c | 8 +-
codemp/game/bg_panimate.c | 2 +-
codemp/game/bg_pmove.c | 2 +-
codemp/game/bg_saberLoad.c | 8 +-
codemp/game/bg_saga.c | 6 +-
codemp/game/bg_slidemove.c | 2 +-
codemp/game/bg_vehicleLoad.c | 39 +-
codemp/game/g_active.c | 27 -
codemp/game/g_cmds.c | 3 +-
codemp/game/g_log.c | 59 +-
codemp/game/g_saga.c | 2 +-
codemp/game/g_spawn.c | 48 +-
codemp/game/g_svcmds.c | 8 +-
codemp/game/g_weapon.c | 2 +-
codemp/icarus/Interpreter.cpp | 2 +-
codemp/icarus/Tokenizer.cpp | 2 +-
codemp/null/null_glimp.cpp | 79 -
codemp/null/null_net.c | 43 -
codemp/qcommon/cm_load.cpp | 29 +-
codemp/qcommon/cm_local.h | 4 +-
codemp/qcommon/cm_trace.cpp | 2 +-
codemp/qcommon/common.cpp | 117 +-
codemp/qcommon/cvar.cpp | 7 +-
codemp/qcommon/files.cpp | 184 +-
codemp/qcommon/fixedmap.h | 143 --
codemp/qcommon/msg.cpp | 10 +-
codemp/qcommon/net_ip.cpp | 85 +-
codemp/qcommon/q_math.c | 2 +-
codemp/qcommon/q_shared.c | 12 +
codemp/qcommon/q_shared.h | 7 +-
codemp/qcommon/qcommon.h | 23 +-
codemp/qcommon/vm.cpp | 13 +-
codemp/qcommon/z_memman_pc.cpp | 16 +
codemp/rd-common/tr_font.cpp | 76 +-
codemp/rd-common/tr_font.h | 3 +-
codemp/rd-common/tr_image_jpg.cpp | 6 +-
codemp/rd-common/tr_public.h | 10 +-
codemp/rd-dedicated/G2_API.cpp | 6 +-
codemp/rd-vanilla/CMakeLists.txt | 110 +-
codemp/rd-vanilla/G2_API.cpp | 2 +-
codemp/rd-vanilla/tr_WorldEffects.cpp | 2 +-
codemp/rd-vanilla/tr_cmds.cpp | 13 +-
codemp/rd-vanilla/tr_ghoul2.cpp | 6 +-
codemp/rd-vanilla/tr_image.cpp | 2 +-
codemp/rd-vanilla/tr_init.cpp | 9 +-
codemp/rd-vanilla/tr_local.h | 2 +
codemp/rd-vanilla/tr_model.cpp | 8 +-
codemp/rd-vanilla/tr_shader.cpp | 16 +-
codemp/rd-vanilla/tr_surfacesprites.cpp | 6 +-
codemp/server/server.h | 3 +-
codemp/server/sv_ccmds.cpp | 105 +-
codemp/server/sv_client.cpp | 6 +-
codemp/server/sv_gameapi.cpp | 10 +-
codemp/server/sv_init.cpp | 3 +-
codemp/server/sv_main.cpp | 34 +-
codemp/ui/CMakeLists.txt | 29 +-
codemp/ui/ui_atoms.c | 3 +-
codemp/ui/ui_main.c | 13 +-
codemp/ui/ui_public.h | 6 +-
codemp/ui/ui_shared.c | 24 +-
codemp/ui/ui_shared.h | 4 +
codemp/ui/ui_syscalls.c | 14 +-
codemp/win32/win_input.cpp | 4 +-
codemp/win32/win_main.cpp | 271 ---
codemp/win32/win_main_ded.cpp | 24 -
debian/.gitignore | 1 -
debian/apparmor.d/usr.games.openjk | 49 +
debian/apparmor.d/usr.games.openjkded | 31 +
debian/changelog | 22 +-
debian/control | 25 +-
debian/copyright | 11 +-
debian/openjk-academy-server.install | 3 +-
debian/openjk-academy-server.links | 5 +
debian/openjk-academy-server.service | 2 +
debian/openjk-academy-server at .service | 2 +
debian/openjk-academy.links | 4 +
debian/openjk-academy.menu | 6 -
debian/openjk-common.docs | 2 +
debian/openjk-common.install | 2 +-
debian/openjk-outcast.links | 5 +
debian/openjk-outcast.menu | 3 -
...-to-be-overridden-for-reproducible-builds.patch | 180 ++
...-typo-in-Siege-mode-attemtping-attempting.patch | 21 +
...ep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch | 796 --------
...arm-debug-code-that-writes-to-c-nofreeent.patch | 4 +-
debian/patches/series | 3 +-
debian/rules | 20 +-
debian/watch | 3 +
documentation/developer/language strings.md | 35 +
documentation/developer/libraries.md | 33 +
documentation/developer/save games.md | 41 +
documentation/developer/sound-code-declutter.md | 764 +++++++
shared/icons/license.txt => lib/gsl-lite/LICENSE | 21 +-
lib/gsl-lite/include/gsl/gsl-lite.h | 881 ++++++++
lib/gsl-lite/readme.txt | 3 +
lib/minizip/CMakeLists.txt | 41 +
lib/minizip/include/minizip/ioapi.h | 213 ++
lib/minizip/{ => include/minizip}/unzip.h | 208 +-
lib/minizip/ioapi.c | 237 ++-
lib/minizip/ioapi.h | 75 -
lib/minizip/unzip.c | 2132 ++++++++++++++++++++
lib/minizip/unzip.cpp | 1487 --------------
shared/openjk.natvis | 42 +
{codemp => shared}/qcommon/q_platform.h | 13 +
shared/qcommon/safe/files.cpp | 117 ++
shared/qcommon/safe/files.h | 109 +
shared/qcommon/safe/gsl.h | 25 +
shared/qcommon/safe/limited_vector.h | 207 ++
shared/qcommon/safe/sscanf.h | 203 ++
shared/qcommon/safe/string.cpp | 55 +
shared/qcommon/safe/string.h | 50 +
shared/sdl/sdl_icon.h | 2 +-
shared/sdl/sdl_input.cpp | 15 +-
shared/sdl/sdl_window.cpp | 73 +-
shared/sys/con_win32.cpp | 18 +-
shared/sys/sys_event.cpp | 42 +-
shared/sys/sys_local.h | 9 +-
shared/sys/sys_main.cpp | 194 +-
shared/sys/sys_public.h | 10 +-
shared/sys/sys_unix.cpp | 15 +-
shared/sys/sys_win32.cpp | 63 +-
tests/CMakeLists.txt | 66 +
tests/main.cpp | 7 +
tests/safe/limited_vector.cpp | 146 ++
tests/safe/string.cpp | 67 +
562 files changed, 17691 insertions(+), 19778 deletions(-)
create mode 100644 CHANGELOG.md
delete mode 100644 CHANGELOG.txt
delete mode 100644 CMakeModules/FindJPEG.cmake
delete mode 100644 CMakeModules/FindPNG.cmake
create mode 100644 appveyor.yml
delete mode 100644 code/client/cl_input_hotswap.cpp
delete mode 100644 code/client/cl_input_hotswap.h
delete mode 100644 code/game/characters.h
delete mode 100644 code/qcommon/fixedmap.h
delete mode 100644 code/qcommon/q_platform.h
create mode 100644 code/qcommon/safe/memory.h
delete mode 100644 code/win32/win_main.cpp
delete mode 100644 codeJK2/game/characters.h
create mode 100644 codeJK2/qcommon/safe/memory.h
delete mode 100644 codemp/null/null_glimp.cpp
delete mode 100644 codemp/null/null_net.c
delete mode 100644 codemp/qcommon/fixedmap.h
delete mode 100644 codemp/win32/win_main.cpp
delete mode 100644 codemp/win32/win_main_ded.cpp
create mode 100644 debian/apparmor.d/usr.games.openjk
create mode 100644 debian/apparmor.d/usr.games.openjkded
create mode 100644 debian/openjk-academy.links
delete mode 100644 debian/openjk-academy.menu
create mode 100644 debian/openjk-common.docs
delete mode 100644 debian/openjk-outcast.menu
create mode 100644 debian/patches/Allow-__DATE__-to-be-overridden-for-reproducible-builds.patch
create mode 100644 debian/patches/Fix-a-typo-in-Siege-mode-attemtping-attempting.patch
delete mode 100644 debian/patches/Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch
create mode 100644 debian/watch
create mode 100644 documentation/developer/language strings.md
create mode 100644 documentation/developer/libraries.md
create mode 100644 documentation/developer/save games.md
create mode 100644 documentation/developer/sound-code-declutter.md
copy shared/icons/license.txt => lib/gsl-lite/LICENSE (70%)
create mode 100644 lib/gsl-lite/include/gsl/gsl-lite.h
create mode 100644 lib/gsl-lite/readme.txt
create mode 100644 lib/minizip/CMakeLists.txt
create mode 100644 lib/minizip/include/minizip/ioapi.h
rename lib/minizip/{ => include/minizip}/unzip.h (71%)
delete mode 100644 lib/minizip/ioapi.h
create mode 100644 lib/minizip/unzip.c
delete mode 100644 lib/minizip/unzip.cpp
create mode 100644 shared/openjk.natvis
rename {codemp => shared}/qcommon/q_platform.h (92%)
create mode 100644 shared/qcommon/safe/files.cpp
create mode 100644 shared/qcommon/safe/files.h
create mode 100644 shared/qcommon/safe/gsl.h
create mode 100644 shared/qcommon/safe/limited_vector.h
create mode 100644 shared/qcommon/safe/sscanf.h
create mode 100644 shared/qcommon/safe/string.cpp
create mode 100644 shared/qcommon/safe/string.h
create mode 100644 tests/CMakeLists.txt
create mode 100644 tests/main.cpp
create mode 100644 tests/safe/limited_vector.cpp
create mode 100644 tests/safe/string.cpp
--
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