[openjk] 02/19: Merge tag 'upstream/0_20160320+dfsg1'

Simon McVittie smcv at debian.org
Sun Mar 20 21:48:43 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch master
in repository openjk.

commit 80ea19de1c68c26c642bdbe255feabc189192da4
Merge: 06a6845 ff44ccc
Author: Simon McVittie <smcv at debian.org>
Date:   Sun Mar 20 12:15:48 2016 +0000

    Merge tag 'upstream/0_20160320+dfsg1'
    
    Upstream version 0~20160320+dfsg1

 .travis.yml                                     |    5 +-
 CHANGELOG.md                                    |  224 +++
 CHANGELOG.txt                                   |  145 --
 CMakeLists.txt                                  |  130 +-
 CMakeModules/FindJPEG.cmake                     |   72 -
 CMakeModules/FindPNG.cmake                      |   91 -
 README.md                                       |   28 +
 appveyor.yml                                    |   72 +
 code/CMakeLists.txt                             |  106 +-
 code/Ragl/graph_region.h                        |   12 +-
 code/Ragl/graph_triangulate.h                   |   66 +-
 code/Ragl/graph_vs.h                            |   78 +-
 code/Ragl/kdtree_vs.h                           |   28 +-
 code/Ragl/ragl_common.h                         |    2 +-
 code/Ratl/array_vs.h                            |    2 +-
 code/Ratl/bits_vs.h                             |   14 +-
 code/Ratl/grid_vs.h                             |   24 +-
 code/Ratl/handle_pool_vs.h                      |   14 +-
 code/Ratl/hash_pool_vs.h                        |   12 +-
 code/Ratl/heap_vs.h                             |    8 +-
 code/Ratl/list_vs.h                             |   22 +-
 code/Ratl/map_vs.h                              |    2 +-
 code/Ratl/pool_vs.h                             |   26 +-
 code/Ratl/queue_vs.h                            |   10 +-
 code/Ratl/ratl_common.h                         |   64 +-
 code/Ratl/scheduler_vs.h                        |    4 +-
 code/Ratl/stack_vs.h                            |   10 +-
 code/Ratl/string_vs.h                           |   14 +-
 code/Ratl/vector_vs.h                           |   28 +-
 code/Ravl/CBounds.cpp                           |    2 +-
 code/Ravl/CBounds.h                             |    4 +-
 code/Ravl/CMatrix.h                             |    2 +-
 code/Ravl/CVec.cpp                              |  108 +-
 code/Ravl/CVec.h                                |   90 +-
 code/Rufl/hfile.cpp                             |   18 +-
 code/Rufl/hstring.cpp                           |   12 +-
 code/Rufl/hstring.h                             |    4 +-
 code/cgame/FX_Blaster.cpp                       |    2 +-
 code/cgame/FX_Concussion.cpp                    |   10 +-
 code/cgame/FX_DEMP2.cpp                         |    4 +-
 code/cgame/FX_Disruptor.cpp                     |   22 +-
 code/cgame/FX_NoghriShot.cpp                    |    2 +-
 code/cgame/FX_TuskenShot.cpp                    |    2 +-
 code/cgame/FxPrimitives.cpp                     |    7 +-
 code/cgame/FxPrimitives.h                       |   26 +-
 code/cgame/FxScheduler.cpp                      |  306 ++--
 code/cgame/FxScheduler.h                        |  170 +-
 code/cgame/FxSystem.cpp                         |   28 +-
 code/cgame/FxSystem.h                           |   10 +-
 code/cgame/FxTemplate.cpp                       | 1355 +++++---------
 code/cgame/FxUtil.cpp                           |   86 +-
 code/cgame/FxUtil.h                             |   62 +-
 code/cgame/animtable.h                          |  294 ++--
 code/cgame/cg_camera.cpp                        |   58 +-
 code/cgame/cg_camera.h                          |    8 +-
 code/cgame/cg_consolecmds.cpp                   |    8 +-
 code/cgame/cg_credits.cpp                       |   32 +-
 code/cgame/cg_draw.cpp                          |  434 ++---
 code/cgame/cg_drawtools.cpp                     |   22 +-
 code/cgame/cg_effects.cpp                       |   66 +-
 code/cgame/cg_ents.cpp                          |  238 +--
 code/cgame/cg_event.cpp                         |    9 -
 code/cgame/cg_info.cpp                          |  114 +-
 code/cgame/cg_local.h                           |   72 +-
 code/cgame/cg_localents.cpp                     |   40 +-
 code/cgame/cg_main.cpp                          |    6 +-
 code/cgame/cg_players.cpp                       |   23 +-
 code/cgame/cg_playerstate.cpp                   |   18 +-
 code/cgame/cg_predict.cpp                       |   58 +-
 code/cgame/cg_public.h                          |    4 +-
 code/cgame/cg_scoreboard.cpp                    |   64 +-
 code/cgame/cg_servercmds.cpp                    |    8 +-
 code/cgame/cg_snapshot.cpp                      |   12 +-
 code/cgame/cg_syscalls.cpp                      |   26 +-
 code/cgame/cg_text.cpp                          |   94 +-
 code/cgame/cg_view.cpp                          |    2 +-
 code/cgame/cg_weapons.cpp                       |  278 +--
 code/cgame/common_headers.h                     |    2 +-
 code/client/cl_cgame.cpp                        |   60 +-
 code/client/cl_cin.cpp                          |  266 +--
 code/client/cl_console.cpp                      |   44 +-
 code/client/cl_input.cpp                        |   22 +-
 code/client/cl_input_hotswap.cpp                |  246 ---
 code/client/cl_input_hotswap.h                  |   64 -
 code/client/cl_keys.cpp                         |  329 ++--
 code/client/cl_main.cpp                         |   49 +-
 code/client/cl_mp3.cpp                          |   52 +-
 code/client/cl_parse.cpp                        |   14 +-
 code/client/cl_scrn.cpp                         |   34 +-
 code/client/cl_ui.cpp                           |   22 +-
 code/client/client.h                            |   13 +-
 code/client/keycodes.h                          |    2 +-
 code/client/snd_ambient.cpp                     |   48 +-
 code/client/snd_ambient.h                       |    6 +-
 code/client/snd_dma.cpp                         |  374 ++--
 code/client/snd_local.h                         |    4 +-
 code/client/snd_mem.cpp                         |   86 +-
 code/client/snd_mix.cpp                         |   28 +-
 code/client/snd_music.cpp                       |  675 +++----
 code/client/snd_music.h                         |    4 +-
 code/client/vmachine.cpp                        |    8 +-
 code/game/AI_Animal.cpp                         |   14 +-
 code/game/AI_AssassinDroid.cpp                  |   16 +-
 code/game/AI_Atst.cpp                           |   14 +-
 code/game/AI_BobaFett.cpp                       |   78 +-
 code/game/AI_Civilian.cpp                       |    8 +-
 code/game/AI_Default.cpp                        |   77 +-
 code/game/AI_Droid.cpp                          |   30 +-
 code/game/AI_GalakMech.cpp                      |   68 +-
 code/game/AI_Grenadier.cpp                      |   30 +-
 code/game/AI_HazardTrooper.cpp                  |  164 +-
 code/game/AI_Howler.cpp                         |   34 +-
 code/game/AI_ImperialProbe.cpp                  |   26 +-
 code/game/AI_Interrogator.cpp                   |    6 +-
 code/game/AI_Mark1.cpp                          |   40 +-
 code/game/AI_Mark2.cpp                          |   14 +-
 code/game/AI_MineMonster.cpp                    |    8 +-
 code/game/AI_Rancor.cpp                         |   94 +-
 code/game/AI_Remote.cpp                         |   12 +-
 code/game/AI_RocketTrooper.cpp                  |   42 +-
 code/game/AI_SaberDroid.cpp                     |   22 +-
 code/game/AI_SandCreature.cpp                   |   50 +-
 code/game/AI_Seeker.cpp                         |   16 +-
 code/game/AI_Sentry.cpp                         |   22 +-
 code/game/AI_Sniper.cpp                         |   34 +-
 code/game/AI_Stormtrooper.cpp                   |  128 +-
 code/game/AI_Tusken.cpp                         |   34 +-
 code/game/AI_Utils.cpp                          |   24 +-
 code/game/AI_Wampa.cpp                          |   40 +-
 code/game/CMakeLists.txt                        |   28 +-
 code/game/G_Timer.cpp                           |   14 +-
 code/game/NPC.cpp                               |  172 +-
 code/game/NPC_combat.cpp                        |   23 +-
 code/game/NPC_goal.cpp                          |   34 +-
 code/game/NPC_misc.cpp                          |    2 +-
 code/game/NPC_move.cpp                          |   38 +-
 code/game/NPC_reactions.cpp                     |   84 +-
 code/game/NPC_senses.cpp                        |   92 +-
 code/game/NPC_sounds.cpp                        |   10 +-
 code/game/NPC_spawn.cpp                         |  192 +-
 code/game/NPC_utils.cpp                         |   10 -
 code/game/Q3_Interface.cpp                      |   19 +-
 code/game/Q3_Interface.h                        |   28 +-
 code/game/anims.h                               |  336 ++--
 code/game/b_local.h                             |   19 +-
 code/game/b_public.h                            |   10 +-
 code/game/bg_pmove.cpp                          |  107 +-
 code/game/bg_public.h                           |   30 +-
 code/game/bg_vehicleLoad.cpp                    |    2 +-
 code/game/channels.h                            |    4 +-
 code/game/characters.h                          |   52 -
 code/game/events.h                              |    2 +-
 code/game/fields.h                              |    8 +-
 code/game/g_active.cpp                          |  385 ++--
 code/game/g_breakable.cpp                       |   78 +-
 code/game/g_camera.cpp                          |    6 +-
 code/game/g_client.cpp                          |  228 +--
 code/game/g_cmds.cpp                            |   62 +-
 code/game/g_combat.cpp                          |  504 +++---
 code/game/g_emplaced.cpp                        |   34 +-
 code/game/g_functions.cpp                       |   82 +-
 code/game/g_functions.h                         |   32 +-
 code/game/g_itemLoad.cpp                        |    2 -
 code/game/g_items.cpp                           |  168 +-
 code/game/g_items.h                             |    6 +-
 code/game/g_local.h                             |    9 +-
 code/game/g_main.cpp                            |    4 +
 code/game/g_mem.cpp                             |    2 +-
 code/game/g_misc.cpp                            |  226 +--
 code/game/g_misc_model.cpp                      |   38 +-
 code/game/g_missile.cpp                         |  208 +--
 code/game/g_mover.cpp                           |  178 +-
 code/game/g_nav.cpp                             |   16 +-
 code/game/g_navigator.cpp                       |    2 +-
 code/game/g_navigator.h                         |    4 +-
 code/game/g_navnew.cpp                          |    8 +-
 code/game/g_object.cpp                          |   20 +-
 code/game/g_objectives.cpp                      |    2 +-
 code/game/g_public.h                            |   14 +-
 code/game/g_rail.cpp                            |   20 +-
 code/game/g_ref.cpp                             |    4 +-
 code/game/g_roff.cpp                            |    6 +-
 code/game/g_roff.h                              |    4 +-
 code/game/g_savegame.cpp                        |    1 +
 code/game/g_session.cpp                         |   10 +-
 code/game/g_shared.h                            |   47 +-
 code/game/g_spawn.cpp                           |   52 +-
 code/game/g_svcmds.cpp                          |  110 +-
 code/game/g_target.cpp                          |   68 +-
 code/game/g_trigger.cpp                         |  126 +-
 code/game/g_turret.cpp                          |  124 +-
 code/game/g_usable.cpp                          |    8 +-
 code/game/g_utils.cpp                           |  132 +-
 code/game/g_vehicleLoad.cpp                     |   26 +-
 code/game/g_vehicles.h                          |   28 +-
 code/game/g_weapon.cpp                          |  102 +-
 code/game/g_weaponLoad.cpp                      |  154 +-
 code/game/genericparser2.cpp                    | 1133 ++----------
 code/game/genericparser2.h                      |  293 ++--
 code/game/ghoul2_shared.h                       |   24 +-
 code/game/objectives.h                          |    2 +-
 code/game/statindex.h                           |    4 +-
 code/game/teams.h                               |   18 +-
 code/game/w_local.h                             |    2 +-
 code/game/weapons.h                             |   10 +-
 code/game/wp_blaster_rifle.cpp                  |    2 +-
 code/game/wp_bowcaster.cpp                      |    2 +-
 code/game/wp_concussion.cpp                     |   18 +-
 code/game/wp_demp2.cpp                          |   22 +-
 code/game/wp_det_pack.cpp                       |    6 +-
 code/game/wp_disruptor.cpp                      |   30 +-
 code/game/wp_emplaced_gun.cpp                   |    4 +-
 code/game/wp_flechette.cpp                      |   10 +-
 code/game/wp_noghri_stick.cpp                   |    2 +-
 code/game/wp_rocket_launcher.cpp                |   20 +-
 code/game/wp_saber.cpp                          |    6 +-
 code/game/wp_saber.h                            |    2 +-
 code/game/wp_saberLoad.cpp                      |   40 +-
 code/game/wp_trip_mine.cpp                      |    4 +-
 code/ghoul2/ghoul2_gore.h                       |   22 +-
 code/icarus/BlockStream.cpp                     |   22 +-
 code/icarus/IcarusImplementation.cpp            |   32 +-
 code/icarus/IcarusImplementation.h              |   10 +-
 code/icarus/IcarusInterface.h                   |    2 +-
 code/icarus/Sequence.cpp                        |   44 +-
 code/icarus/Sequencer.cpp                       |  226 +--
 code/icarus/TaskManager.cpp                     |  124 +-
 code/icarus/blockstream.h                       |   10 +-
 code/icarus/sequence.h                          |    4 +-
 code/icarus/sequencer.h                         |    2 +-
 code/icarus/taskmanager.h                       |    8 +-
 code/mp3code/cdct.c                             |    4 +-
 code/mp3code/config.h                           |    6 +-
 code/mp3code/csbt.c                             |    6 +-
 code/mp3code/csbtb.c                            |    4 +-
 code/mp3code/csbtl3.c                           |   30 +-
 code/mp3code/cup.c                              |    4 +-
 code/mp3code/cupini.c                           |    8 +-
 code/mp3code/cupl1.c                            |    4 +-
 code/mp3code/cupl3.c                            |   26 +-
 code/mp3code/cwin.c                             |    4 +-
 code/mp3code/cwinb.c                            |    4 +-
 code/mp3code/cwinm.c                            |    4 +-
 code/mp3code/htable.h                           |    4 +-
 code/mp3code/hwin.c                             |    8 +-
 code/mp3code/jdw.h                              |    4 +-
 code/mp3code/l3.h                               |    4 +-
 code/mp3code/l3dq.c                             |    6 +-
 code/mp3code/l3init.c                           |   12 +-
 code/mp3code/mdct.c                             |    6 +-
 code/mp3code/mhead.c                            |   30 +-
 code/mp3code/mhead.h                            |    4 +-
 code/mp3code/mp3struct.h                        |   14 +-
 code/mp3code/msis.c                             |   24 +-
 code/mp3code/port.h                             |    6 +-
 code/mp3code/tableawd.h                         |    4 +-
 code/mp3code/towave.c                           |   68 +-
 code/mp3code/uph.c                              |    4 +-
 code/mp3code/upsf.c                             |    6 +-
 code/mp3code/wavep.c                            |    4 +-
 code/qcommon/cm_load.cpp                        |   93 +-
 code/qcommon/cm_local.h                         |    8 +-
 code/qcommon/cm_patch.cpp                       |    2 +-
 code/qcommon/cm_polylib.cpp                     |   46 +-
 code/qcommon/cm_test.cpp                        |   22 +-
 code/qcommon/cm_trace.cpp                       |   74 +-
 code/qcommon/cmd.cpp                            |    2 +-
 code/qcommon/common.cpp                         |  175 +-
 code/qcommon/cvar.cpp                           |   39 +-
 code/qcommon/files.cpp                          |   93 +-
 code/qcommon/fixedmap.h                         |  149 --
 code/qcommon/hstring.cpp                        |    8 +-
 code/qcommon/hstring.h                          |   36 +-
 code/qcommon/msg.cpp                            |   70 +-
 code/qcommon/q_math.cpp                         |  182 +-
 code/qcommon/q_platform.h                       |  242 ---
 code/qcommon/q_shared.cpp                       |   52 +-
 code/qcommon/q_shared.h                         |  109 +-
 code/qcommon/qcommon.h                          |   46 +-
 code/qcommon/qfiles.h                           |   10 +-
 code/qcommon/safe/memory.h                      |   99 ++
 code/qcommon/sstring.h                          |    8 +-
 code/qcommon/stringed_ingame.cpp                |   66 +-
 code/qcommon/stringed_ingame.h                  |    4 +-
 code/qcommon/stringed_interface.cpp             |   10 +-
 code/qcommon/strip.cpp                          |   52 +-
 code/qcommon/strippublic.h                      |    2 +-
 code/qcommon/tags.h                             |    4 +-
 code/qcommon/tri_coll_test.cpp                  |   28 +-
 code/qcommon/z_memman_pc.cpp                    |  172 +-
 code/rd-common/mdx_format.h                     |   44 +-
 code/rd-common/tr_common.h                      |    5 +
 code/rd-common/tr_font.h                        |    2 +-
 code/rd-common/tr_image_jpg.cpp                 |  104 +-
 code/rd-common/tr_image_png.cpp                 |   14 +-
 code/rd-common/tr_image_tga.cpp                 |   44 +-
 code/rd-common/tr_public.h                      |   28 +-
 code/rd-common/tr_types.h                       |    2 +-
 code/rd-vanilla/CMakeLists.txt                  |  121 +-
 code/rd-vanilla/G2_API.cpp                      |    9 +-
 code/rd-vanilla/G2_bones.cpp                    |  174 +-
 code/rd-vanilla/G2_misc.cpp                     |  154 +-
 code/rd-vanilla/tr_WorldEffects.cpp             |   72 +-
 code/rd-vanilla/tr_backend.cpp                  |    5 +-
 code/rd-vanilla/tr_bsp.cpp                      |   73 +-
 code/rd-vanilla/tr_curve.cpp                    |    9 +-
 code/rd-vanilla/tr_draw.cpp                     |  115 +-
 code/rd-vanilla/tr_ghoul2.cpp                   |   16 +-
 code/rd-vanilla/tr_image.cpp                    |  148 +-
 code/rd-vanilla/tr_init.cpp                     |   18 +-
 code/rd-vanilla/tr_light.cpp                    |   24 +-
 code/rd-vanilla/tr_local.h                      |   58 +-
 code/rd-vanilla/tr_marks.cpp                    |   16 +-
 code/rd-vanilla/tr_mesh.cpp                     |   28 +-
 code/rd-vanilla/tr_model.cpp                    |  115 +-
 code/rd-vanilla/tr_quicksprite.cpp              |    4 +-
 code/rd-vanilla/tr_scene.cpp                    |    8 +-
 code/rd-vanilla/tr_shader.cpp                   |  155 +-
 code/rd-vanilla/tr_shadows.cpp                  |    6 +-
 code/rd-vanilla/tr_skin.cpp                     |   26 +-
 code/rd-vanilla/tr_sky.cpp                      |    2 +-
 code/rd-vanilla/tr_stl.h                        |    2 +-
 code/rd-vanilla/tr_subs.cpp                     |   17 +-
 code/rd-vanilla/tr_surfacesprites.cpp           |  134 +-
 code/rd-vanilla/tr_world.cpp                    |   46 +-
 code/server/server.h                            |    8 +-
 code/server/sv_ccmds.cpp                        |   20 +-
 code/server/sv_client.cpp                       |   22 +-
 code/server/sv_game.cpp                         |   30 +-
 code/server/sv_init.cpp                         |   14 +-
 code/server/sv_main.cpp                         |   10 +-
 code/server/sv_savegame.cpp                     |  132 +-
 code/server/sv_snapshot.cpp                     |   16 +-
 code/server/sv_world.cpp                        |   46 +-
 code/ui/menudef.h                               |   24 +-
 code/ui/ui_atoms.cpp                            |   58 +-
 code/ui/ui_connect.cpp                          |    6 +-
 code/ui/ui_local.h                              |    6 +-
 code/ui/ui_main.cpp                             |   14 +-
 code/ui/ui_public.h                             |    4 +-
 code/ui/ui_saber.cpp                            |   88 +-
 code/ui/ui_shared.cpp                           |    8 +-
 code/ui/ui_shared.h                             |   46 +-
 code/ui/ui_syscalls.cpp                         |   34 +-
 code/win32/resource.h                           |    2 +-
 code/win32/win_gamma.cpp                        |    2 +-
 code/win32/win_glimp.cpp                        |  106 +-
 code/win32/win_input.cpp                        |   74 +-
 code/win32/win_main.cpp                         | 1079 ------------
 code/win32/win_qgl.cpp                          |    6 +-
 code/win32/win_shared.cpp                       |    4 +-
 code/win32/win_snd.cpp                          |   16 +-
 code/win32/win_syscon.cpp                       |   24 +-
 code/win32/win_wndproc.cpp                      |  284 +--
 codeJK2/cgame/FxPrimitives.cpp                  |    7 +-
 codeJK2/cgame/FxScheduler.cpp                   |  150 +-
 codeJK2/cgame/FxScheduler.h                     |  148 +-
 codeJK2/cgame/FxSystem.cpp                      |   14 +-
 codeJK2/cgame/FxSystem.h                        |    8 +-
 codeJK2/cgame/FxTemplate.cpp                    | 1332 +++++---------
 codeJK2/cgame/cg_credits.cpp                    |   16 +-
 codeJK2/cgame/cg_event.cpp                      |    9 -
 codeJK2/cgame/cg_main.cpp                       |    5 +-
 codeJK2/cgame/cg_players.cpp                    |   23 +-
 codeJK2/game/AI_Default.cpp                     |    7 -
 codeJK2/game/AI_Interrogator.cpp                |    6 +-
 codeJK2/game/AI_Jedi.cpp                        |    2 +-
 codeJK2/game/CMakeLists.txt                     |   27 +-
 codeJK2/game/NPC.cpp                            |   73 +-
 codeJK2/game/NPC_combat.cpp                     |   23 +-
 codeJK2/game/NPC_reactions.cpp                  |   13 +-
 codeJK2/game/NPC_spawn.cpp                      |   17 -
 codeJK2/game/NPC_stats.cpp                      |   25 -
 codeJK2/game/NPC_utils.cpp                      |   10 -
 codeJK2/game/Q3_Interface.cpp                   |   15 +-
 codeJK2/game/Q3_Registers.h                     |    4 +-
 codeJK2/game/b_local.h                          |    7 -
 codeJK2/game/bg_pmove.cpp                       |    9 +-
 codeJK2/game/characters.h                       |   74 -
 codeJK2/game/g_ICARUS.cpp                       |    2 +-
 codeJK2/game/g_active.cpp                       |   27 -
 codeJK2/game/g_combat.cpp                       |   48 -
 codeJK2/game/g_local.h                          |    4 +-
 codeJK2/game/g_navigator.cpp                    |   16 +-
 codeJK2/game/g_navigator.h                      |   14 +-
 codeJK2/game/g_ref.cpp                          |   10 +-
 codeJK2/game/g_savegame.cpp                     |    6 +-
 codeJK2/game/g_shared.h                         |   26 +-
 codeJK2/game/g_spawn.cpp                        |    2 +-
 codeJK2/game/g_weapon.cpp                       |    4 -
 codeJK2/game/genericparser2.cpp                 | 1141 ++----------
 codeJK2/game/genericparser2.h                   |  296 ++--
 codeJK2/game/teams.h                            |   13 -
 codeJK2/icarus/BlockStream.cpp                  |    2 +-
 codeJK2/icarus/Interpreter.cpp                  |    2 +-
 codeJK2/icarus/Sequence.cpp                     |    8 +-
 codeJK2/icarus/Sequencer.cpp                    |    6 +-
 codeJK2/icarus/TaskManager.cpp                  |    6 +-
 codeJK2/icarus/Tokenizer.cpp                    |    2 +-
 codeJK2/icarus/blockstream.h                    |    2 +-
 codeJK2/icarus/instance.h                       |    6 +-
 codeJK2/icarus/interpreter.h                    |    8 +-
 codeJK2/icarus/sequence.h                       |    6 +-
 codeJK2/icarus/sequencer.h                      |    8 +-
 codeJK2/icarus/taskmanager.h                    |   12 +-
 codeJK2/icarus/tokenizer.h                      |    4 +-
 codeJK2/qcommon/safe/memory.h                   |   99 ++
 codemp/CMakeLists.txt                           |  156 +-
 codemp/botlib/aasfile.h                         |    4 +-
 codemp/botlib/be_aas_cluster.cpp                |    2 +-
 codemp/cgame/CMakeLists.txt                     |   27 +-
 codemp/cgame/cg_consolecmds.c                   |    7 +-
 codemp/cgame/cg_main.c                          |    2 +
 codemp/cgame/cg_public.h                        |    6 +-
 codemp/cgame/cg_servercmds.c                    |    3 +-
 codemp/cgame/cg_spawn.c                         |    4 +-
 codemp/cgame/cg_syscalls.c                      |   12 +-
 codemp/client/FxScheduler.h                     |    2 +-
 codemp/client/cl_cgameapi.cpp                   |   69 +-
 codemp/client/cl_keys.cpp                       |    7 +-
 codemp/client/cl_main.cpp                       |   94 +-
 codemp/client/cl_parse.cpp                      |    1 -
 codemp/client/cl_uiapi.cpp                      |    2 +
 codemp/client/client.h                          |    5 -
 codemp/client/snd_dma.cpp                       |    8 +-
 codemp/client/snd_mem.cpp                       |    4 +-
 codemp/game/CMakeLists.txt                      |   27 +-
 codemp/game/NPC.c                               |   75 +-
 codemp/game/NPC_AI_Default.c                    |    7 -
 codemp/game/NPC_AI_Interrogator.c               |    4 +-
 codemp/game/NPC_AI_Jedi.c                       |    2 +-
 codemp/game/NPC_combat.c                        |   72 +-
 codemp/game/NPC_reactions.c                     |   18 +-
 codemp/game/NPC_spawn.c                         |   16 -
 codemp/game/NPC_stats.c                         |   24 -
 codemp/game/NPC_utils.c                         |   11 -
 codemp/game/b_local.h                           |    7 -
 codemp/game/bg_misc.c                           |    8 +-
 codemp/game/bg_panimate.c                       |    2 +-
 codemp/game/bg_pmove.c                          |    2 +-
 codemp/game/bg_saberLoad.c                      |    8 +-
 codemp/game/bg_saga.c                           |    6 +-
 codemp/game/bg_slidemove.c                      |    2 +-
 codemp/game/bg_vehicleLoad.c                    |   39 +-
 codemp/game/g_active.c                          |   27 -
 codemp/game/g_cmds.c                            |    3 +-
 codemp/game/g_log.c                             |   59 +-
 codemp/game/g_saga.c                            |    2 +-
 codemp/game/g_spawn.c                           |   48 +-
 codemp/game/g_svcmds.c                          |    8 +-
 codemp/game/g_weapon.c                          |    2 +-
 codemp/icarus/Interpreter.cpp                   |    2 +-
 codemp/icarus/Tokenizer.cpp                     |    2 +-
 codemp/null/null_glimp.cpp                      |   79 -
 codemp/null/null_net.c                          |   43 -
 codemp/qcommon/cm_load.cpp                      |   29 +-
 codemp/qcommon/cm_local.h                       |    4 +-
 codemp/qcommon/cm_trace.cpp                     |    2 +-
 codemp/qcommon/common.cpp                       |  117 +-
 codemp/qcommon/cvar.cpp                         |    7 +-
 codemp/qcommon/files.cpp                        |  184 +-
 codemp/qcommon/fixedmap.h                       |  143 --
 codemp/qcommon/msg.cpp                          |   10 +-
 codemp/qcommon/net_ip.cpp                       |   85 +-
 codemp/qcommon/q_math.c                         |    2 +-
 codemp/qcommon/q_shared.c                       |   12 +
 codemp/qcommon/q_shared.h                       |    7 +-
 codemp/qcommon/qcommon.h                        |   23 +-
 codemp/qcommon/vm.cpp                           |   13 +-
 codemp/qcommon/z_memman_pc.cpp                  |   16 +
 codemp/rd-common/tr_font.cpp                    |   76 +-
 codemp/rd-common/tr_font.h                      |    3 +-
 codemp/rd-common/tr_image_jpg.cpp               |    6 +-
 codemp/rd-common/tr_public.h                    |   10 +-
 codemp/rd-dedicated/G2_API.cpp                  |    6 +-
 codemp/rd-vanilla/CMakeLists.txt                |  110 +-
 codemp/rd-vanilla/G2_API.cpp                    |    2 +-
 codemp/rd-vanilla/tr_WorldEffects.cpp           |    2 +-
 codemp/rd-vanilla/tr_cmds.cpp                   |   13 +-
 codemp/rd-vanilla/tr_ghoul2.cpp                 |    6 +-
 codemp/rd-vanilla/tr_image.cpp                  |    2 +-
 codemp/rd-vanilla/tr_init.cpp                   |    9 +-
 codemp/rd-vanilla/tr_local.h                    |    2 +
 codemp/rd-vanilla/tr_model.cpp                  |    8 +-
 codemp/rd-vanilla/tr_shader.cpp                 |   16 +-
 codemp/rd-vanilla/tr_surfacesprites.cpp         |    6 +-
 codemp/server/server.h                          |    3 +-
 codemp/server/sv_ccmds.cpp                      |  105 +-
 codemp/server/sv_client.cpp                     |    6 +-
 codemp/server/sv_gameapi.cpp                    |   10 +-
 codemp/server/sv_init.cpp                       |    3 +-
 codemp/server/sv_main.cpp                       |   34 +-
 codemp/ui/CMakeLists.txt                        |   29 +-
 codemp/ui/ui_atoms.c                            |    3 +-
 codemp/ui/ui_main.c                             |   13 +-
 codemp/ui/ui_public.h                           |    6 +-
 codemp/ui/ui_shared.c                           |   24 +-
 codemp/ui/ui_shared.h                           |    4 +
 codemp/ui/ui_syscalls.c                         |   14 +-
 codemp/win32/win_input.cpp                      |    4 +-
 codemp/win32/win_main.cpp                       |  271 ---
 codemp/win32/win_main_ded.cpp                   |   24 -
 documentation/developer/language strings.md     |   35 +
 documentation/developer/libraries.md            |   33 +
 documentation/developer/save games.md           |   41 +
 documentation/developer/sound-code-declutter.md |  764 ++++++++
 lib/gsl-lite/LICENSE                            |   23 +
 lib/gsl-lite/include/gsl/gsl-lite.h             |  881 ++++++++++
 lib/gsl-lite/readme.txt                         |    3 +
 lib/minizip/CMakeLists.txt                      |   41 +
 lib/minizip/include/minizip/ioapi.h             |  213 +++
 lib/minizip/{ => include/minizip}/unzip.h       |  208 ++-
 lib/minizip/ioapi.c                             |  237 ++-
 lib/minizip/ioapi.h                             |   75 -
 lib/minizip/unzip.c                             | 2132 +++++++++++++++++++++++
 lib/minizip/unzip.cpp                           | 1487 ----------------
 shared/openjk.natvis                            |   42 +
 {codemp => shared}/qcommon/q_platform.h         |   13 +
 shared/qcommon/safe/files.cpp                   |  117 ++
 shared/qcommon/safe/files.h                     |  109 ++
 shared/qcommon/safe/gsl.h                       |   25 +
 shared/qcommon/safe/limited_vector.h            |  207 +++
 shared/qcommon/safe/sscanf.h                    |  203 +++
 shared/qcommon/safe/string.cpp                  |   55 +
 shared/qcommon/safe/string.h                    |   50 +
 shared/sdl/sdl_icon.h                           |    2 +-
 shared/sdl/sdl_input.cpp                        |   15 +-
 shared/sdl/sdl_window.cpp                       |   73 +-
 shared/sys/con_win32.cpp                        |   18 +-
 shared/sys/sys_event.cpp                        |   42 +-
 shared/sys/sys_local.h                          |    9 +-
 shared/sys/sys_main.cpp                         |  194 ++-
 shared/sys/sys_public.h                         |   10 +-
 shared/sys/sys_unix.cpp                         |   15 +-
 shared/sys/sys_win32.cpp                        |   63 +-
 tests/CMakeLists.txt                            |   66 +
 tests/main.cpp                                  |    7 +
 tests/safe/limited_vector.cpp                   |  146 ++
 tests/safe/string.cpp                           |   67 +
 539 files changed, 17344 insertions(+), 18927 deletions(-)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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