[ioquake3] 27/39: OpenGL2: Faster mipmap generation.

Simon McVittie smcv at debian.org
Sat Nov 5 20:26:24 UTC 2016


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 89701a1a45c19f67d0b129c971f5b87d206fc5dd
Author: SmileTheory <SmileTheory at gmail.com>
Date:   Fri Oct 21 19:48:02 2016 -0700

    OpenGL2: Faster mipmap generation.
---
 code/renderergl2/tr_image.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/code/renderergl2/tr_image.c b/code/renderergl2/tr_image.c
index aecafc7..4666670 100644
--- a/code/renderergl2/tr_image.c
+++ b/code/renderergl2/tr_image.c
@@ -1980,8 +1980,16 @@ static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int
 				RawImage_UploadToRgtc2Texture(texture, miplevel, x, y, width, height, data);
 			else
 				qglTextureSubImage2DEXT(texture, target, miplevel, x, y, width, height, dataFormat, dataType, data);
+		}
 
-			if (rgba8 && !lastMip && numMips < 2)
+		if (!lastMip && numMips < 2)
+		{
+			if (glRefConfig.framebufferObject)
+			{
+				qglGenerateTextureMipmapEXT(texture, target);
+				break;
+			}
+			else if (rgba8)
 			{
 				if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
 					R_MipMapNormalHeight(data, data, width, height, glRefConfig.swizzleNormalmap);

-- 
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