[iortcw] branch debian/master updated (da3a34e -> a90dc93)

Simon McVittie smcv at debian.org
Fri Sep 8 10:35:25 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch debian/master
in repository iortcw.

      from  da3a34e   Fix a read buffer overflow in MSG_ReadBits (CVE-2017-11721)
       new  4f046ac   New upstream version 1.51b+dfsg1
       new  1502d19   Updated version 1.51b+dfsg1 from 'upstream/1.51b+dfsg1'
       new  ee20a41   New upstream release
       new  e5d0e53   Declare compliance with Debian Policy 4.0.1
       new  4bcc7f0   Declare compliance with Debian Policy 4.1.0
       new  c9e5e35   d/watch: Mangle version number so the trailing "b" is not considered to be less than +dfsg
       new  f682b67   New upstream version 1.51.b+dfsg1
       new  6440059   Updated version 1.51.b+dfsg1 from 'upstream/1.51.b+dfsg1'
       new  a90dc93   1.51.b+dfsg1-1

The 9 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 MP/HOWTO-Build.txt => HOWTO-Build.txt              |   0
 MP/Makefile                                        |   4 +-
 MP/README                                          | 732 ---------------------
 MP/code/botlib/be_aas_main.c                       |   2 +-
 MP/code/botlib/be_aas_move.c                       |   2 +-
 MP/code/botlib/be_ai_chat.c                        |   8 +-
 MP/code/botlib/be_ai_goal.c                        |   4 +-
 MP/code/botlib/be_ai_weap.c                        |   2 +-
 MP/code/botlib/be_ea.c                             |   1 -
 MP/code/botlib/be_interface.c                      |   4 +-
 MP/code/botlib/botlib.h                            |   4 +-
 MP/code/botlib/l_libvar.c                          |  22 +-
 MP/code/botlib/l_libvar.h                          |  18 +-
 MP/code/botlib/l_log.c                             |   2 +-
 MP/code/botlib/l_precomp.c                         |   2 +-
 MP/code/botlib/l_script.c                          |   2 +-
 MP/code/botlib/l_struct.c                          |   2 +-
 MP/code/cgame/cg_drawtools.c                       |   2 +-
 MP/code/cgame/cg_info.c                            |   2 +-
 MP/code/cgame/cg_main.c                            |   4 +-
 MP/code/cgame/cg_newdraw.c                         |  11 +-
 MP/code/cgame/cg_particles.c                       |   4 -
 MP/code/cgame/cg_players.c                         |   2 +-
 MP/code/cgame/cg_servercmds.c                      |  71 +-
 MP/code/cgame/cg_snapshot.c                        |  13 +-
 MP/code/cgame/cg_view.c                            |  23 +-
 MP/code/cgame/cg_weapons.c                         |  32 +-
 MP/code/client/cl_console.c                        |   6 +-
 MP/code/client/cl_curl.c                           |   2 +
 MP/code/client/cl_keys.c                           |   6 +-
 MP/code/client/cl_main.c                           |  56 +-
 MP/code/client/client.h                            |   2 +
 MP/code/game/ai_cast_script_actions.c              |  12 +-
 MP/code/game/ai_chat.c                             |  54 +-
 MP/code/game/ai_cmd.c                              |  23 +-
 MP/code/game/ai_dmq3.c                             |  32 +-
 MP/code/game/ai_main.c                             |  10 +-
 MP/code/game/ai_team.c                             |  22 +-
 MP/code/game/bg_animation.c                        |  64 +-
 MP/code/game/bg_slidemove.c                        |  27 +-
 MP/code/game/g_active.c                            |   7 +-
 MP/code/game/g_bot.c                               | 221 ++++---
 MP/code/game/g_client.c                            |  28 +-
 MP/code/game/g_cmds.c                              | 109 ++-
 MP/code/game/g_local.h                             |   5 +-
 MP/code/game/g_main.c                              |  12 +-
 MP/code/game/g_script_actions.c                    |   8 +-
 MP/code/game/g_session.c                           |  20 +-
 MP/code/game/g_svcmds.c                            |   4 +-
 MP/code/game/g_team.c                              |   2 +-
 MP/code/game/g_utils.c                             |   1 -
 MP/code/qcommon/common.c                           |  11 +-
 MP/code/qcommon/files.c                            |   2 +-
 MP/code/qcommon/huffman.c                          |  49 +-
 MP/code/qcommon/msg.c                              |  45 +-
 MP/code/qcommon/q_shared.h                         |   2 +-
 MP/code/qcommon/qcommon.h                          |   9 +-
 MP/code/qcommon/vm.c                               |  44 +-
 MP/code/qcommon/vm_armv7l.c                        |  28 +-
 MP/code/qcommon/vm_interpreted.c                   |  14 +-
 MP/code/qcommon/vm_local.h                         |   7 +-
 MP/code/qcommon/vm_x86.c                           |   8 +-
 MP/code/rend2/glsl/bokeh_fp.glsl                   |  18 +-
 MP/code/rend2/glsl/depthblur_fp.glsl               |   8 +-
 MP/code/rend2/glsl/dlight_fp.glsl                  |  22 +-
 MP/code/rend2/glsl/generic_fp.glsl                 |  23 +-
 MP/code/rend2/glsl/lightall_fp.glsl                |  21 +-
 MP/code/rend2/glsl/pshadow_fp.glsl                 |  44 +-
 MP/code/rend2/glsl/shadowmask_fp.glsl              |  28 +-
 MP/code/rend2/glsl/ssao_fp.glsl                    |  15 +
 MP/code/rend2/qgl.h                                | 133 +---
 MP/code/rend2/tr_animation.c                       |  15 +-
 MP/code/rend2/tr_backend.c                         | 353 +++++-----
 MP/code/rend2/tr_dsa.c                             |  46 +-
 MP/code/rend2/tr_extensions.c                      | 185 +++---
 MP/code/rend2/tr_fbo.c                             | 128 ++--
 MP/code/rend2/tr_glsl.c                            |  28 +-
 MP/code/rend2/tr_image.c                           |  56 +-
 MP/code/rend2/tr_init.c                            |  38 +-
 MP/code/rend2/tr_light.c                           |   1 -
 MP/code/rend2/tr_local.h                           |  95 ++-
 MP/code/rend2/tr_main.c                            |   4 +-
 MP/code/rend2/tr_mesh.c                            |  35 +-
 MP/code/rend2/tr_model_iqm.c                       |   7 +-
 MP/code/rend2/tr_noise.c                           |   2 +-
 MP/code/rend2/tr_scene.c                           |   4 +-
 MP/code/rend2/tr_shade.c                           |  29 +-
 MP/code/rend2/tr_shade_calc.c                      |  18 +-
 MP/code/rend2/tr_shader.c                          |  18 +-
 MP/code/rend2/tr_sky.c                             |   6 +
 MP/code/rend2/tr_surface.c                         |  38 +-
 MP/code/rend2/tr_world.c                           |   2 -
 MP/code/renderer/qgl.h                             | 132 +---
 MP/code/renderer/tr_animation.c                    |  15 +-
 MP/code/renderer/tr_backend.c                      |   8 +-
 MP/code/renderer/tr_cmesh.c                        |  17 +-
 MP/code/renderer/tr_image.c                        |  37 +-
 MP/code/renderer/tr_init.c                         |  13 +-
 MP/code/renderer/tr_local.h                        |  31 +-
 MP/code/renderer/tr_mesh.c                         |  17 +-
 MP/code/renderer/tr_model_iqm.c                    |   4 +-
 MP/code/renderer/tr_noise.c                        |   2 +-
 MP/code/renderer/tr_scene.c                        |   2 +-
 MP/code/renderer/tr_shade.c                        |   4 +-
 MP/code/renderer/tr_shade_calc.c                   |  24 +-
 MP/code/renderer/tr_shader.c                       |  10 +
 MP/code/sdl/sdl_glimp.c                            |  66 +-
 MP/code/server/sv_ccmds.c                          |   4 +-
 MP/code/server/sv_game.c                           |   8 +-
 MP/code/sys/con_tty.c                              |   8 +-
 MP/code/sys/sys_main.c                             |   3 +-
 MP/code/ui/ui_main.c                               |  70 +-
 MP/code/ui/ui_players.c                            |  30 +-
 MP/code/ui/ui_shared.c                             |  16 +-
 MP/rend2-readme.md                                 | 621 -----------------
 README.md                                          |   6 +-
 MP/README_RASPBERRYPI => README_RASPBERRYPI        |   0
 SP/HOWTO-Build.txt                                 | 106 ---
 SP/Makefile                                        |   2 +-
 SP/README                                          | 732 ---------------------
 SP/README_RASPBERRYPI                              |  39 --
 SP/code/botlib/be_aas_main.c                       |   2 +-
 SP/code/botlib/be_aas_move.c                       |   2 +-
 SP/code/botlib/be_ai_chat.c                        |   8 +-
 SP/code/botlib/be_ai_goal.c                        |   4 +-
 SP/code/botlib/be_ai_weap.c                        |   2 +-
 SP/code/botlib/be_ea.c                             |   1 -
 SP/code/botlib/be_interface.c                      |   4 +-
 SP/code/botlib/botlib.h                            |   4 +-
 SP/code/botlib/l_libvar.c                          |  22 +-
 SP/code/botlib/l_libvar.h                          |  18 +-
 SP/code/botlib/l_log.c                             |   2 +-
 SP/code/botlib/l_precomp.c                         |   2 +-
 SP/code/botlib/l_script.c                          |   2 +-
 SP/code/botlib/l_struct.c                          |   2 +-
 SP/code/cgame/cg_draw.c                            |  11 +-
 SP/code/cgame/cg_drawtools.c                       |   2 +-
 SP/code/cgame/cg_info.c                            |   4 +-
 SP/code/cgame/cg_main.c                            |   4 +-
 SP/code/cgame/cg_newdraw.c                         |  11 +-
 SP/code/cgame/cg_particles.c                       |   4 -
 SP/code/cgame/cg_players.c                         |   2 +-
 SP/code/cgame/cg_servercmds.c                      |  16 +-
 SP/code/cgame/cg_snapshot.c                        |  13 +-
 SP/code/cgame/cg_sound.c                           |   2 +-
 SP/code/cgame/cg_view.c                            |  23 +-
 SP/code/cgame/cg_weapons.c                         |  32 +-
 SP/code/client/cl_console.c                        |   6 +-
 SP/code/client/cl_curl.c                           |   2 +
 SP/code/client/cl_keys.c                           |   6 +-
 SP/code/client/cl_main.c                           |  57 +-
 SP/code/client/client.h                            |   2 +
 SP/code/game/ai_cast_script_actions.c              |  17 +-
 SP/code/game/ai_chat.c                             |  54 +-
 SP/code/game/ai_cmd.c                              |  23 +-
 SP/code/game/ai_dmq3.c                             |  32 +-
 SP/code/game/ai_main.c                             |  10 +-
 SP/code/game/ai_team.c                             |  22 +-
 SP/code/game/bg_animation.c                        |  70 +-
 SP/code/game/bg_slidemove.c                        |  27 +-
 SP/code/game/g_active.c                            |   7 +-
 SP/code/game/g_bot.c                               | 217 +++---
 SP/code/game/g_client.c                            |  57 +-
 SP/code/game/g_cmds.c                              | 100 ++-
 SP/code/game/g_func_decs.h                         |   2 +-
 SP/code/game/g_local.h                             |   7 +-
 SP/code/game/g_main.c                              |  16 +-
 SP/code/game/g_script_actions.c                    |   8 +-
 SP/code/game/g_session.c                           |  20 +-
 SP/code/game/g_svcmds.c                            |   4 +-
 SP/code/game/g_team.c                              |   2 +-
 SP/code/game/g_utils.c                             |   1 -
 SP/code/qcommon/common.c                           |  11 +-
 SP/code/qcommon/huffman.c                          |  61 +-
 SP/code/qcommon/msg.c                              |  65 +-
 SP/code/qcommon/q_shared.h                         |   2 +-
 SP/code/qcommon/qcommon.h                          |   9 +-
 SP/code/qcommon/vm.c                               |  44 +-
 SP/code/qcommon/vm_armv7l.c                        |  28 +-
 SP/code/qcommon/vm_interpreted.c                   |  14 +-
 SP/code/qcommon/vm_local.h                         |   7 +-
 SP/code/qcommon/vm_x86.c                           |   8 +-
 SP/code/rend2/glsl/bokeh_fp.glsl                   |  18 +-
 SP/code/rend2/glsl/depthblur_fp.glsl               |   8 +-
 SP/code/rend2/glsl/dlight_fp.glsl                  |  22 +-
 SP/code/rend2/glsl/generic_fp.glsl                 |  23 +-
 SP/code/rend2/glsl/lightall_fp.glsl                |  21 +-
 SP/code/rend2/glsl/pshadow_fp.glsl                 |  44 +-
 SP/code/rend2/glsl/shadowmask_fp.glsl              |  28 +-
 SP/code/rend2/glsl/ssao_fp.glsl                    |  15 +
 SP/code/rend2/qgl.h                                | 133 +---
 SP/code/rend2/tr_animation.c                       |  10 +-
 SP/code/rend2/tr_backend.c                         | 353 +++++-----
 SP/code/rend2/tr_dsa.c                             |  46 +-
 SP/code/rend2/tr_extensions.c                      | 185 +++---
 SP/code/rend2/tr_fbo.c                             | 128 ++--
 SP/code/rend2/tr_glsl.c                            |  28 +-
 SP/code/rend2/tr_image.c                           |  56 +-
 SP/code/rend2/tr_init.c                            |  38 +-
 SP/code/rend2/tr_light.c                           |   1 -
 SP/code/rend2/tr_local.h                           |  95 ++-
 SP/code/rend2/tr_main.c                            |   4 +-
 SP/code/rend2/tr_mesh.c                            |  27 +-
 SP/code/rend2/tr_model_iqm.c                       |   7 +-
 SP/code/rend2/tr_noise.c                           |   2 +-
 SP/code/rend2/tr_scene.c                           |   4 +-
 SP/code/rend2/tr_shade.c                           |  29 +-
 SP/code/rend2/tr_shade_calc.c                      |  18 +-
 SP/code/rend2/tr_shader.c                          |  18 +-
 SP/code/rend2/tr_sky.c                             |   4 +
 SP/code/rend2/tr_surface.c                         |  38 +-
 SP/code/rend2/tr_world.c                           |   2 -
 SP/code/renderer/qgl.h                             | 133 +---
 SP/code/renderer/tr_animation.c                    |  10 +-
 SP/code/renderer/tr_backend.c                      |   8 +-
 SP/code/renderer/tr_cmesh.c                        |  25 +-
 SP/code/renderer/tr_image.c                        |  37 +-
 SP/code/renderer/tr_init.c                         |  13 +-
 SP/code/renderer/tr_local.h                        |  31 +-
 SP/code/renderer/tr_mesh.c                         |  23 +-
 SP/code/renderer/tr_model_iqm.c                    |   4 +-
 SP/code/renderer/tr_noise.c                        |   2 +-
 SP/code/renderer/tr_scene.c                        |   2 +-
 SP/code/renderer/tr_shade.c                        |   4 +-
 SP/code/renderer/tr_shade_calc.c                   |  24 +-
 SP/code/renderer/tr_shader.c                       |  10 +
 SP/code/sdl/sdl_glimp.c                            |  66 +-
 SP/code/server/sv_ccmds.c                          |   4 +-
 SP/code/server/sv_game.c                           |   8 +-
 SP/code/sys/con_tty.c                              |   8 +-
 SP/code/sys/sys_main.c                             |   3 +-
 SP/code/ui/ui_main.c                               |  73 +-
 SP/code/ui/ui_players.c                            |  30 +-
 SP/code/ui/ui_shared.c                             |  16 +-
 SP/voip-readme.txt                                 | 202 ------
 debian/changelog                                   |  10 +
 debian/control                                     |   2 +-
 ...buffer-overflow-in-MSG_ReadBits-MSG_Write.patch | 623 ------------------
 debian/patches/series                              |   1 -
 debian/rules                                       |   4 +-
 debian/watch                                       |   2 +-
 SP/rend2-readme.md => rend2-readme.md              |  31 +-
 MP/voip-readme.txt => voip-readme.txt              |   0
 243 files changed, 3390 insertions(+), 6015 deletions(-)
 rename MP/HOWTO-Build.txt => HOWTO-Build.txt (100%)
 delete mode 100644 MP/README
 delete mode 100644 MP/rend2-readme.md
 rename MP/README_RASPBERRYPI => README_RASPBERRYPI (100%)
 delete mode 100644 SP/HOWTO-Build.txt
 delete mode 100644 SP/README
 delete mode 100644 SP/README_RASPBERRYPI
 delete mode 100644 SP/voip-readme.txt
 delete mode 100644 debian/patches/1.52/All-Fix-improve-buffer-overflow-in-MSG_ReadBits-MSG_Write.patch
 rename SP/rend2-readme.md => rend2-readme.md (95%)
 rename MP/voip-readme.txt => voip-readme.txt (100%)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git



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