[iortcw] 02/09: Updated version 1.51b+dfsg1 from 'upstream/1.51b+dfsg1'
Simon McVittie
smcv at debian.org
Fri Sep 8 10:35:27 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository iortcw.
commit 1502d19029d7422fc5ce4a9480ccca2e68497a7e
Merge: da3a34e 4f046ac
Author: Simon McVittie <smcv at debian.org>
Date: Thu Aug 31 22:48:32 2017 +0100
Updated version 1.51b+dfsg1 from 'upstream/1.51b+dfsg1'
with Debian dir 4af06c20e255c5e2e41bfa7351bb37cb073fd848
MP/HOWTO-Build.txt => HOWTO-Build.txt | 0
MP/Makefile | 4 +-
MP/README | 732 ----------------------------
MP/code/botlib/be_aas_main.c | 2 +-
MP/code/botlib/be_aas_move.c | 2 +-
MP/code/botlib/be_ai_chat.c | 8 +-
MP/code/botlib/be_ai_goal.c | 4 +-
MP/code/botlib/be_ai_weap.c | 2 +-
MP/code/botlib/be_ea.c | 1 -
MP/code/botlib/be_interface.c | 4 +-
MP/code/botlib/botlib.h | 4 +-
MP/code/botlib/l_libvar.c | 22 +-
MP/code/botlib/l_libvar.h | 18 +-
MP/code/botlib/l_log.c | 2 +-
MP/code/botlib/l_precomp.c | 2 +-
MP/code/botlib/l_script.c | 2 +-
MP/code/botlib/l_struct.c | 2 +-
MP/code/cgame/cg_drawtools.c | 2 +-
MP/code/cgame/cg_info.c | 2 +-
MP/code/cgame/cg_main.c | 4 +-
MP/code/cgame/cg_newdraw.c | 11 +-
MP/code/cgame/cg_particles.c | 4 -
MP/code/cgame/cg_players.c | 2 +-
MP/code/cgame/cg_servercmds.c | 71 +--
MP/code/cgame/cg_snapshot.c | 13 +-
MP/code/cgame/cg_view.c | 23 +-
MP/code/cgame/cg_weapons.c | 32 +-
MP/code/client/cl_console.c | 6 +-
MP/code/client/cl_curl.c | 2 +
MP/code/client/cl_keys.c | 6 +-
MP/code/client/cl_main.c | 56 ++-
MP/code/client/client.h | 2 +
MP/code/game/ai_cast_script_actions.c | 12 +-
MP/code/game/ai_chat.c | 54 +-
MP/code/game/ai_cmd.c | 23 +-
MP/code/game/ai_dmq3.c | 32 +-
MP/code/game/ai_main.c | 10 +-
MP/code/game/ai_team.c | 22 +-
MP/code/game/bg_animation.c | 64 +--
MP/code/game/bg_slidemove.c | 27 +-
MP/code/game/g_active.c | 7 +-
MP/code/game/g_bot.c | 221 +++++----
MP/code/game/g_client.c | 28 +-
MP/code/game/g_cmds.c | 109 ++++-
MP/code/game/g_local.h | 5 +-
MP/code/game/g_main.c | 12 +-
MP/code/game/g_script_actions.c | 8 +-
MP/code/game/g_session.c | 20 +-
MP/code/game/g_svcmds.c | 4 +-
MP/code/game/g_team.c | 2 +-
MP/code/game/g_utils.c | 1 -
MP/code/qcommon/common.c | 11 +-
MP/code/qcommon/files.c | 2 +-
MP/code/qcommon/huffman.c | 49 +-
MP/code/qcommon/msg.c | 45 +-
MP/code/qcommon/q_shared.h | 2 +-
MP/code/qcommon/qcommon.h | 9 +-
MP/code/qcommon/vm.c | 44 +-
MP/code/qcommon/vm_armv7l.c | 28 +-
MP/code/qcommon/vm_interpreted.c | 14 +-
MP/code/qcommon/vm_local.h | 7 +-
MP/code/qcommon/vm_x86.c | 8 +-
MP/code/rend2/glsl/bokeh_fp.glsl | 18 +-
MP/code/rend2/glsl/depthblur_fp.glsl | 8 +-
MP/code/rend2/glsl/dlight_fp.glsl | 22 +-
MP/code/rend2/glsl/generic_fp.glsl | 23 +-
MP/code/rend2/glsl/lightall_fp.glsl | 21 +-
MP/code/rend2/glsl/pshadow_fp.glsl | 44 +-
MP/code/rend2/glsl/shadowmask_fp.glsl | 28 +-
MP/code/rend2/glsl/ssao_fp.glsl | 15 +
MP/code/rend2/qgl.h | 133 ++---
MP/code/rend2/tr_animation.c | 15 +-
MP/code/rend2/tr_backend.c | 353 +++++++-------
MP/code/rend2/tr_dsa.c | 46 +-
MP/code/rend2/tr_extensions.c | 185 ++++---
MP/code/rend2/tr_fbo.c | 128 +++--
MP/code/rend2/tr_glsl.c | 28 +-
MP/code/rend2/tr_image.c | 56 ++-
MP/code/rend2/tr_init.c | 38 +-
MP/code/rend2/tr_light.c | 1 -
MP/code/rend2/tr_local.h | 95 ++--
MP/code/rend2/tr_main.c | 4 +-
MP/code/rend2/tr_mesh.c | 35 +-
MP/code/rend2/tr_model_iqm.c | 7 +-
MP/code/rend2/tr_noise.c | 2 +-
MP/code/rend2/tr_scene.c | 4 +-
MP/code/rend2/tr_shade.c | 29 +-
MP/code/rend2/tr_shade_calc.c | 18 +-
MP/code/rend2/tr_shader.c | 18 +-
MP/code/rend2/tr_sky.c | 6 +
MP/code/rend2/tr_surface.c | 38 +-
MP/code/rend2/tr_world.c | 2 -
MP/code/renderer/qgl.h | 132 +----
MP/code/renderer/tr_animation.c | 15 +-
MP/code/renderer/tr_backend.c | 8 +-
MP/code/renderer/tr_cmesh.c | 17 +-
MP/code/renderer/tr_image.c | 37 +-
MP/code/renderer/tr_init.c | 13 +-
MP/code/renderer/tr_local.h | 31 +-
MP/code/renderer/tr_mesh.c | 17 +-
MP/code/renderer/tr_model_iqm.c | 4 +-
MP/code/renderer/tr_noise.c | 2 +-
MP/code/renderer/tr_scene.c | 2 +-
MP/code/renderer/tr_shade.c | 4 +-
MP/code/renderer/tr_shade_calc.c | 24 +-
MP/code/renderer/tr_shader.c | 10 +
MP/code/sdl/sdl_glimp.c | 66 ++-
MP/code/server/sv_ccmds.c | 4 +-
MP/code/server/sv_game.c | 8 +-
MP/code/sys/con_tty.c | 8 +-
MP/code/sys/sys_main.c | 3 +-
MP/code/ui/ui_main.c | 70 ++-
MP/code/ui/ui_players.c | 30 +-
MP/code/ui/ui_shared.c | 16 +-
MP/rend2-readme.md | 621 -----------------------
README.md | 6 +-
MP/README_RASPBERRYPI => README_RASPBERRYPI | 0
SP/HOWTO-Build.txt | 106 ----
SP/Makefile | 2 +-
SP/README | 732 ----------------------------
SP/README_RASPBERRYPI | 39 --
SP/code/botlib/be_aas_main.c | 2 +-
SP/code/botlib/be_aas_move.c | 2 +-
SP/code/botlib/be_ai_chat.c | 8 +-
SP/code/botlib/be_ai_goal.c | 4 +-
SP/code/botlib/be_ai_weap.c | 2 +-
SP/code/botlib/be_ea.c | 1 -
SP/code/botlib/be_interface.c | 4 +-
SP/code/botlib/botlib.h | 4 +-
SP/code/botlib/l_libvar.c | 22 +-
SP/code/botlib/l_libvar.h | 18 +-
SP/code/botlib/l_log.c | 2 +-
SP/code/botlib/l_precomp.c | 2 +-
SP/code/botlib/l_script.c | 2 +-
SP/code/botlib/l_struct.c | 2 +-
SP/code/cgame/cg_draw.c | 11 +-
SP/code/cgame/cg_drawtools.c | 2 +-
SP/code/cgame/cg_info.c | 4 +-
SP/code/cgame/cg_main.c | 4 +-
SP/code/cgame/cg_newdraw.c | 11 +-
SP/code/cgame/cg_particles.c | 4 -
SP/code/cgame/cg_players.c | 2 +-
SP/code/cgame/cg_servercmds.c | 16 +-
SP/code/cgame/cg_snapshot.c | 13 +-
SP/code/cgame/cg_sound.c | 2 +-
SP/code/cgame/cg_view.c | 23 +-
SP/code/cgame/cg_weapons.c | 32 +-
SP/code/client/cl_console.c | 6 +-
SP/code/client/cl_curl.c | 2 +
SP/code/client/cl_keys.c | 6 +-
SP/code/client/cl_main.c | 57 ++-
SP/code/client/client.h | 2 +
SP/code/game/ai_cast_script_actions.c | 17 +-
SP/code/game/ai_chat.c | 54 +-
SP/code/game/ai_cmd.c | 23 +-
SP/code/game/ai_dmq3.c | 32 +-
SP/code/game/ai_main.c | 10 +-
SP/code/game/ai_team.c | 22 +-
SP/code/game/bg_animation.c | 70 +--
SP/code/game/bg_slidemove.c | 27 +-
SP/code/game/g_active.c | 7 +-
SP/code/game/g_bot.c | 217 ++++++---
SP/code/game/g_client.c | 57 ++-
SP/code/game/g_cmds.c | 100 +++-
SP/code/game/g_func_decs.h | 2 +-
SP/code/game/g_local.h | 7 +-
SP/code/game/g_main.c | 16 +-
SP/code/game/g_script_actions.c | 8 +-
SP/code/game/g_session.c | 20 +-
SP/code/game/g_svcmds.c | 4 +-
SP/code/game/g_team.c | 2 +-
SP/code/game/g_utils.c | 1 -
SP/code/qcommon/common.c | 11 +-
SP/code/qcommon/huffman.c | 61 ++-
SP/code/qcommon/msg.c | 65 ++-
SP/code/qcommon/q_shared.h | 2 +-
SP/code/qcommon/qcommon.h | 9 +-
SP/code/qcommon/vm.c | 44 +-
SP/code/qcommon/vm_armv7l.c | 28 +-
SP/code/qcommon/vm_interpreted.c | 14 +-
SP/code/qcommon/vm_local.h | 7 +-
SP/code/qcommon/vm_x86.c | 8 +-
SP/code/rend2/glsl/bokeh_fp.glsl | 18 +-
SP/code/rend2/glsl/depthblur_fp.glsl | 8 +-
SP/code/rend2/glsl/dlight_fp.glsl | 22 +-
SP/code/rend2/glsl/generic_fp.glsl | 23 +-
SP/code/rend2/glsl/lightall_fp.glsl | 21 +-
SP/code/rend2/glsl/pshadow_fp.glsl | 44 +-
SP/code/rend2/glsl/shadowmask_fp.glsl | 28 +-
SP/code/rend2/glsl/ssao_fp.glsl | 15 +
SP/code/rend2/qgl.h | 133 ++---
SP/code/rend2/tr_animation.c | 10 +-
SP/code/rend2/tr_backend.c | 353 +++++++-------
SP/code/rend2/tr_dsa.c | 46 +-
SP/code/rend2/tr_extensions.c | 185 ++++---
SP/code/rend2/tr_fbo.c | 128 +++--
SP/code/rend2/tr_glsl.c | 28 +-
SP/code/rend2/tr_image.c | 56 ++-
SP/code/rend2/tr_init.c | 38 +-
SP/code/rend2/tr_light.c | 1 -
SP/code/rend2/tr_local.h | 95 ++--
SP/code/rend2/tr_main.c | 4 +-
SP/code/rend2/tr_mesh.c | 27 +-
SP/code/rend2/tr_model_iqm.c | 7 +-
SP/code/rend2/tr_noise.c | 2 +-
SP/code/rend2/tr_scene.c | 4 +-
SP/code/rend2/tr_shade.c | 29 +-
SP/code/rend2/tr_shade_calc.c | 18 +-
SP/code/rend2/tr_shader.c | 18 +-
SP/code/rend2/tr_sky.c | 4 +
SP/code/rend2/tr_surface.c | 38 +-
SP/code/rend2/tr_world.c | 2 -
SP/code/renderer/qgl.h | 133 ++---
SP/code/renderer/tr_animation.c | 10 +-
SP/code/renderer/tr_backend.c | 8 +-
SP/code/renderer/tr_cmesh.c | 25 +-
SP/code/renderer/tr_image.c | 37 +-
SP/code/renderer/tr_init.c | 13 +-
SP/code/renderer/tr_local.h | 31 +-
SP/code/renderer/tr_mesh.c | 23 +-
SP/code/renderer/tr_model_iqm.c | 4 +-
SP/code/renderer/tr_noise.c | 2 +-
SP/code/renderer/tr_scene.c | 2 +-
SP/code/renderer/tr_shade.c | 4 +-
SP/code/renderer/tr_shade_calc.c | 24 +-
SP/code/renderer/tr_shader.c | 10 +
SP/code/sdl/sdl_glimp.c | 66 ++-
SP/code/server/sv_ccmds.c | 4 +-
SP/code/server/sv_game.c | 8 +-
SP/code/sys/con_tty.c | 8 +-
SP/code/sys/sys_main.c | 3 +-
SP/code/ui/ui_main.c | 73 ++-
SP/code/ui/ui_players.c | 30 +-
SP/code/ui/ui_shared.c | 16 +-
SP/voip-readme.txt | 202 --------
SP/rend2-readme.md => rend2-readme.md | 31 +-
MP/voip-readme.txt => voip-readme.txt | 0
237 files changed, 3376 insertions(+), 5387 deletions(-)
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git
More information about the Pkg-games-commits
mailing list