[iortcw] 394/497: All: Fix glyph width calculation in Text_Paint_Limit
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:35 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit db1dacf2336ccf30e23d90b362576c8535a8029d
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Sun Sep 20 21:38:00 2015 -0400
All: Fix glyph width calculation in Text_Paint_Limit
---
MP/code/cgame/cg_newdraw.c | 2 +-
MP/code/ui/ui_main.c | 2 +-
SP/code/cgame/cg_newdraw.c | 2 +-
SP/code/ui/ui_main.c | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c
index f30895e..21b0148 100644
--- a/MP/code/cgame/cg_newdraw.c
+++ b/MP/code/cgame/cg_newdraw.c
@@ -1883,7 +1883,7 @@ static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale, vec
continue;
} else {
float yadj = useScale * glyph->top;
- if ( CG_Text_Width( s, useScale, 1 ) + x > max ) {
+ if ( CG_Text_Width( s, scale, 1 ) + x > max ) {
*maxX = 0;
break;
}
diff --git a/MP/code/ui/ui_main.c b/MP/code/ui/ui_main.c
index e85163e..cb7b5d3 100644
--- a/MP/code/ui/ui_main.c
+++ b/MP/code/ui/ui_main.c
@@ -974,7 +974,7 @@ static void Text_Paint_Limit( float *maxX, float x, float y, float scale, vec4_t
continue;
} else {
float yadj = useScale * glyph->top;
- if ( Text_Width( s, useScale, 1 ) + x > max ) {
+ if ( Text_Width( s, scale, 1 ) + x > max ) {
*maxX = 0;
break;
}
diff --git a/SP/code/cgame/cg_newdraw.c b/SP/code/cgame/cg_newdraw.c
index 5a57b92..73a5422 100644
--- a/SP/code/cgame/cg_newdraw.c
+++ b/SP/code/cgame/cg_newdraw.c
@@ -1822,7 +1822,7 @@ static void CG_Text_Paint_Limit( float *maxX, float x, float y, int font, float
continue;
} else {
float yadj = useScale * glyph->top;
- if ( CG_Text_Width( s, font, useScale, 1 ) + x > max ) {
+ if ( CG_Text_Width( s, font, scale, 1 ) + x > max ) {
*maxX = 0;
break;
}
diff --git a/SP/code/ui/ui_main.c b/SP/code/ui/ui_main.c
index 08bf92d..0083a2f 100644
--- a/SP/code/ui/ui_main.c
+++ b/SP/code/ui/ui_main.c
@@ -619,7 +619,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, int font, float scal
continue;
} else {
float yadj = useScale * glyph->top;
- if (Text_Width(s, font, useScale, 1) + x > max) {
+ if (Text_Width(s, font, scale, 1) + x > max) {
*maxX = 0;
break;
}
--
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