[iortcw] 395/497: All: Add Steam's install folder to search path

Simon McVittie smcv at debian.org
Fri Sep 8 10:37:35 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 9b531cd4a47b3c4fea5b1de32b5d46bd28ed4d4d
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Mon Sep 21 10:33:28 2015 -0400

    All: Add Steam's install folder to search path
---
 MP/code/qcommon/files.c    | 21 +++++++++++++++++++++
 MP/code/qcommon/q_shared.h |  2 ++
 MP/code/qcommon/qcommon.h  |  1 +
 MP/code/sys/sys_unix.c     | 28 ++++++++++++++++++++++++++++
 MP/code/sys/sys_win32.c    | 34 ++++++++++++++++++++++++++++++++++
 SP/code/qcommon/files.c    | 20 ++++++++++++++++++++
 SP/code/qcommon/q_shared.h |  2 ++
 SP/code/qcommon/qcommon.h  |  1 +
 SP/code/sys/sys_unix.c     | 28 ++++++++++++++++++++++++++++
 SP/code/sys/sys_win32.c    | 34 ++++++++++++++++++++++++++++++++++
 10 files changed, 171 insertions(+)

diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c
index 8e55976..448cb51 100644
--- a/MP/code/qcommon/files.c
+++ b/MP/code/qcommon/files.c
@@ -251,6 +251,7 @@ static cvar_t      *fs_homepath;
 // Also search the .app bundle for .pk3 files
 static  cvar_t          *fs_apppath;
 #endif
+static	cvar_t		*fs_steampath;
 
 static cvar_t      *fs_basepath;
 static cvar_t      *fs_basegame;
@@ -751,6 +752,22 @@ long FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
 			fsh[f].handleSync = qfalse;
 		}
 
+		// Check fs_steampath too
+		if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
+		{
+			ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
+			ospath[strlen(ospath)-1] = '\0';
+
+			if ( fs_debug->integer )
+			{
+				Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
+			}
+
+			fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
+			fsh[f].handleSync = qfalse;
+		}
+
+
 		if ( !fsh[f].handleFiles.file.o )
 		{
 			f = 0;
@@ -3465,6 +3482,10 @@ static void FS_Startup( const char *gameName ) {
 	fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
 
 	// add search path elements in reverse priority order
+	fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
+	if (fs_steampath->string[0]) {
+		FS_AddGameDirectory( fs_steampath->string, gameName, qtrue );
+	}
 	if ( fs_basepath->string[0] ) {
 		FS_AddGameDirectory( fs_basepath->string, gameName, qtrue );
 	}
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index 2944e17..0d800dd 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -49,6 +49,7 @@ If you have questions concerning this license or the applicable additional terms
   #define CLIENT_WINDOW_MIN_TITLE 	"changeme2"
   #define HOMEPATH_NAME_UNIX		".foo"
   #define HOMEPATH_NAME_WIN		"FooBar"
+  #define STEAMPATH_NAME		"Foo Bar"
   #define HOMEPATH_NAME_MACOSX		HOMEPATH_NAME_WIN
   #define GAMENAME_FOR_MASTER		"foobar"	// must NOT contain whitespace
 // #define LEGACY_PROTOCOL	// You probably don't need this for your standalone game
@@ -60,6 +61,7 @@ If you have questions concerning this license or the applicable additional terms
   #define CLIENT_WINDOW_MIN_TITLE 	"iowolfmp"
   #define HOMEPATH_NAME_UNIX		".iortcw"
   #define HOMEPATH_NAME_WIN		"RTCW"
+  #define STEAMPATH_NAME		"Return To Castle Wolfenstein"
   #define HOMEPATH_NAME_MACOSX		HOMEPATH_NAME_WIN
   #define GAMENAME_FOR_MASTER		"wolfmp"
   #define LEGACY_PROTOCOL
diff --git a/MP/code/qcommon/qcommon.h b/MP/code/qcommon/qcommon.h
index 0727d4e..f0107b7 100644
--- a/MP/code/qcommon/qcommon.h
+++ b/MP/code/qcommon/qcommon.h
@@ -1229,6 +1229,7 @@ FILE	*Sys_Mkfifo( const char *ospath );
 char    *Sys_Cwd( void );
 char    *Sys_DefaultBasePath( void );
 char    *Sys_DefaultInstallPath( void );
+char	*Sys_SteamPath(void);
 
 #ifdef MACOS_X
 char    *Sys_DefaultAppPath(void);
diff --git a/MP/code/sys/sys_unix.c b/MP/code/sys/sys_unix.c
index 62c95ee..db2facc 100644
--- a/MP/code/sys/sys_unix.c
+++ b/MP/code/sys/sys_unix.c
@@ -44,6 +44,9 @@ qboolean stdinIsATTY;
 // Used to determine where to store user-specific files
 static char homePath[ MAX_OSPATH ] = { 0 };
 
+// Used to store the Steam RTCW installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
 /*
 ==================
 Sys_DefaultHomePath
@@ -80,6 +83,31 @@ char *Sys_DefaultHomePath(void)
 
 /*
 ================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+	// Disabled since Steam doesn't let you install RTCW on Mac/Linux
+#if 0
+	char *p;
+
+	if( ( p = getenv( "HOME" ) ) != NULL )
+	{
+#ifdef MACOS_X
+		char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME;
+#else
+		char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME;
+#endif
+		Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd);
+	}
+#endif
+
+	return steamPath;
+}
+
+/*
+================
 Sys_Milliseconds
 ================
 */
diff --git a/MP/code/sys/sys_win32.c b/MP/code/sys/sys_win32.c
index 84dce76..e74e40d 100644
--- a/MP/code/sys/sys_win32.c
+++ b/MP/code/sys/sys_win32.c
@@ -42,6 +42,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 // Used to determine where to store user-specific files
 static char homePath[ MAX_OSPATH ] = { 0 };
 
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
 #ifndef DEDICATED
 static UINT timerResolution = 0;
 #endif
@@ -129,6 +132,37 @@ char *Sys_DefaultHomePath( void )
 
 /*
 ================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+	HKEY steamRegKey;
+
+	if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+	{
+		DWORD pathLen = MAX_OSPATH;
+
+		if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+			if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+				steamPath[0] = '\0';
+
+		if (steamPath[0])
+		{
+			if (pathLen == MAX_OSPATH)
+				pathLen--;
+
+			steamPath[pathLen] = '\0';
+
+			Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
+		}
+	}
+
+	return steamPath;
+}
+
+/*
+================
 Sys_Milliseconds
 ================
 */
diff --git a/SP/code/qcommon/files.c b/SP/code/qcommon/files.c
index 02725a9..f5e45db 100644
--- a/SP/code/qcommon/files.c
+++ b/SP/code/qcommon/files.c
@@ -254,6 +254,7 @@ static cvar_t      *fs_homepath;
 // Also search the .app bundle for .pk3 files
 static  cvar_t          *fs_apppath;
 #endif
+static	cvar_t		*fs_steampath;
 
 static cvar_t      *fs_basepath;
 static cvar_t      *fs_basegame;
@@ -858,6 +859,21 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp)
 			fsh[f].handleSync = qfalse;
 		}
 
+		// Check fs_steampath too
+		if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
+		{
+			ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
+			ospath[strlen(ospath)-1] = '\0';
+
+			if ( fs_debug->integer )
+			{
+				Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
+			}
+
+			fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
+			fsh[f].handleSync = qfalse;
+		}
+
 		if ( !fsh[f].handleFiles.file.o )
 		{
 			f = 0;
@@ -3470,6 +3486,10 @@ static void FS_Startup( const char *gameName )
 	fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
 
 	// add search path elements in reverse priority order
+	fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
+	if (fs_steampath->string[0]) {
+		FS_AddGameDirectory( fs_steampath->string, gameName );
+	}
 	if ( fs_basepath->string[0] ) {
 		FS_AddGameDirectory( fs_basepath->string, gameName );
 	}
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index fd377a3..94848d4 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -47,6 +47,7 @@ If you have questions concerning this license or the applicable additional terms
   #define CLIENT_WINDOW_MIN_TITLE 	"changeme2"
   #define HOMEPATH_NAME_UNIX		".foo"
   #define HOMEPATH_NAME_WIN		"FooBar"
+  #define STEAMPATH_NAME		"Foo Bar"
   #define HOMEPATH_NAME_MACOSX		HOMEPATH_NAME_WIN
   #define GAMENAME_FOR_MASTER		"foobar"	// must NOT contain whitespace
 //  #define LEGACY_PROTOCOL	// You probably don't need this for your standalone game
@@ -57,6 +58,7 @@ If you have questions concerning this license or the applicable additional terms
   #define CLIENT_WINDOW_MIN_TITLE 	"iowolfsp"
   #define HOMEPATH_NAME_UNIX		".iortcw"
   #define HOMEPATH_NAME_WIN		"RTCW"
+  #define STEAMPATH_NAME		"Return To Castle Wolfenstein"
   #define HOMEPATH_NAME_MACOSX		HOMEPATH_NAME_WIN
   #define GAMENAME_FOR_MASTER		"wolfsp"
   #define LEGACY_PROTOCOL
diff --git a/SP/code/qcommon/qcommon.h b/SP/code/qcommon/qcommon.h
index 425e9a4..0dd7ba2 100644
--- a/SP/code/qcommon/qcommon.h
+++ b/SP/code/qcommon/qcommon.h
@@ -1145,6 +1145,7 @@ FILE	*Sys_Mkfifo( const char *ospath );
 char    *Sys_Cwd( void );
 char    *Sys_DefaultBasePath( void );
 char    *Sys_DefaultInstallPath( void );
+char	*Sys_SteamPath(void);
 
 #ifdef MACOS_X
 char    *Sys_DefaultAppPath(void);
diff --git a/SP/code/sys/sys_unix.c b/SP/code/sys/sys_unix.c
index 02286dd..17f874d 100644
--- a/SP/code/sys/sys_unix.c
+++ b/SP/code/sys/sys_unix.c
@@ -44,6 +44,9 @@ qboolean stdinIsATTY;
 // Used to determine where to store user-specific files
 static char homePath[ MAX_OSPATH ] = { 0 };
 
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
 /*
 ==================
 Sys_DefaultHomePath
@@ -80,6 +83,31 @@ char *Sys_DefaultHomePath(void)
 
 /*
 ================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+	// Disabled since Steam doesn't let you install Quake 3 on Mac/Linux
+#if 0
+	char *p;
+
+	if( ( p = getenv( "HOME" ) ) != NULL )
+	{
+#ifdef MACOS_X
+		char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME;
+#else
+		char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME;
+#endif
+		Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd);
+	}
+#endif
+
+	return steamPath;
+}
+
+/*
+================
 Sys_Milliseconds
 ================
 */
diff --git a/SP/code/sys/sys_win32.c b/SP/code/sys/sys_win32.c
index 8f67cc7..459ca24 100644
--- a/SP/code/sys/sys_win32.c
+++ b/SP/code/sys/sys_win32.c
@@ -42,6 +42,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 // Used to determine where to store user-specific files
 static char homePath[ MAX_OSPATH ] = { 0 };
 
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
 #ifndef DEDICATED
 static UINT timerResolution = 0;
 #endif
@@ -129,6 +132,37 @@ char *Sys_DefaultHomePath( void )
 
 /*
 ================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+	HKEY steamRegKey;
+
+	if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+	{
+		DWORD pathLen = MAX_OSPATH;
+
+		if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+			if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+				steamPath[0] = '\0';
+
+		if (steamPath[0])
+		{
+			if (pathLen == MAX_OSPATH)
+				pathLen--;
+
+			steamPath[pathLen] = '\0';
+
+			Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
+		}
+	}
+
+	return steamPath;
+}
+
+/*
+================
 Sys_Milliseconds
 ================
 */

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git



More information about the Pkg-games-commits mailing list