Bug#505402: wesnoth-core: Networking gaming doesn't seem to working

Gerfried Fuchs rhonda at deb.at
Wed Nov 19 11:05:28 UTC 2008


	Hi!

* Tom Epperly <tepperly at gmail.com> [2008-11-14 17:59:07 CET]:
> I don't believe this is how wesnoth used to work. I don't remember having to
> launch a wesnothd server. If it happened, it was transparent. I liked that
> approach better.

 From what I remember there indeed was something like that in the 1.2
series of the game, upstream changed it along that lines. I'm sure Mark
will correct me if that's wrong. ;)

 Unfortunately this is too deep into it so it's nothing that we can do
within Debian only, though.

> I tried installing wesnoth-server, and now I can do network games. Thanks
> for your response.

 Thank you for your feedback! And like said, I'll keep this bugreport
for tracking the "Network player" option disabling when starting a Local
game only.

 So long,
Rhonda





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