[Tux4kids-discuss] Tux4Kids Mobile

Brendan Luchen cheezmeister at gmail.com
Thu Apr 11 18:42:38 UTC 2013


Just a thought--not sure what value there is to a mobile typing tutor. 
Unlike full-sized keyboards, there's no "right way" to type with your 
thumbs. Whatever kids learn via normal use is essentially correct. Just 
my $0.02.

> Martin Boyanov <mailto:mboyanov at gmail.com>
> April 10, 2013 12:46 PM
> Hello Tux users,
> I am interested in the Google Summer of Code Tux4Kids Mobile project.
> I downloaded all three modules TuxMath,TuxWrite and Tux Paint and 
> after playing a few games, I realised I had an old summer project 
> which could be rewritten to port these games for Android. A few hours 
> later I had a working version of the TuxMath game ready which you can 
> download below(Sorry - no Tux or lasers yet!). I am looking forward to 
> receiving some feedback.
> Anyways, I would like to start a discussion on the scope of this 
> project. I believe it is quite possible to implement the most used 
> features of all three modules in the given time frame, so I would like 
> to get some input which these are. I am posting below a series of 
> proposed features and questions for each module
>
> Tux Math:
>
> - Full Implementation of the Tux Math game as it is(perhaps time will 
> not be sufficient to implement all of the lessons).
> - The Factoroids game seems to have really complex controls for a 
> mobile application. I propose instead a game where the player has to 
> guide Tux to the right answer using the accelerometer, dodging some 
> wrong answers on the way. Or maybe the player has to combine some 
> elements to create a final result by collecting the right numbers and 
> switch Tux's abilities(mathematical operations). For example if the 
> required result is 13 and the numbers are 3 9 7 25 1 the player has to 
> switch to - , collect 3 , switch to +, collect 9 ,collect 7.
>
> TuxType:
> -Implementation of the full game is possible, but I have a really big 
> concern regarding the limited drawing space on mobile devices - the 
> keyboard takes up half the screen and the remaining space won't be 
> enough to draw all the cool graphics TuxType has. I believe that a 
> replacement game would be better. Any ideas?
> The only one I've had so far is to have a text-controlled 
> side-scroller. The player has to type words to make Tux progress 
> forward, but there are also some reserved words like 
> "hit","attack","block","throw", "jump" to control the character. This 
> would also require parsing some childrens' books to acquire a larger 
> wordset of child-safe words.
>
> Tux Paint:
> - This module has a lot of functionality, so implementing all of it is 
> not feasible. What would you say are the most important features?
>
> All:
> If a mobile connection is present, we can post highscores online and 
> have kids competing against each other. More distant future - we can 
> even have matches - who comes out with the highest score in a game.
>
> Thank you for reading and for any feedback!
>
> P.S. App should run on Android 2.1+. Also, if you make a mistake there 
> is no undo button - you have to enter a 3-digit number which 
> automatically resets to null.
>
>
>
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