[Tux4kids-discuss] Ideas for tux mind exercise

Neetish Bhat neetishbhat at gmail.com
Sun Mar 22 09:38:50 UTC 2015


Hey , can you show some of your projects you've worked on , also share your
github
On Mar 21, 2015 11:57 PM, "Shubhi goel" <shubhi.invincible at gmail.com> wrote:

> Hey all,
>
> I am Shubhi Goel. I have already introduced myself and here i am sharing
> my ideas on tux mind exercise project.
>
> These games/mind exercises are framed keeping in mind that not only their
> memory power increases but something more adds up to their stack of
> knowledge. Keeping in mind playing is the best way kids learn.
> Following are my ideas shortly weaving to reality.
> Based on categories, mind exercises are jotted down below.
>
> ATTENTION:
>
> >> Swipe-off :: An arrow will be shown on screen pointing in a particular
> direction.
> The player will swipe the arrow in the same direction as it is pointing to
> if the color of the background is black
> and swipe arrow in the opposite direction if the color of the background
> is white.
> The player needs to correctly swipe as many arrows as possible in 2 min.
> This will test the attentiveness of the player.
>
> >>Beware :: An ambience of stormy night will be shown to the player. Rain
> drops and lightning will fall from top of screen towards the umbrella on
> the screen. The user needs to tap/click the drops and let go the lightning.
> A player will score positively for every rain drop tap and negatively for
> every lightning tap. The game will be time based
>
> >>Colour-coded :: 2 colored buttons/balls will be shown on screen, the
> player has to click/tap them only when the background color  matches either
> of the  ball's/button's  color.
>
> >>MatchMe :: Player need to find the same geometrical shape of same colour
> as shown from a 3x3 grid containing different geometrical shapes of
> different colours.
>
> >> Whack the stack ::  In a 3x3 grid of pot holes , few monsters out of 9
> keep peeping out in a random manner and player need to hit them
>
> REASONING:
>
> >> Two numbers will be shown. Player needs to press either + (add) button
> or - (subtract) button after for both the numbers after analysing which
> operation will be required to be done with both the numbers with respect to
> each other.
>
> >> Hangman :: Very commonly played game with a twist in it. For the word
> shown on the screen , player will be required to guess the word keeping in
> mind that it is its synonym. As a hint , vowels will already be filled up.
>
> MEMORY:
>
> >>Follow-the-leader :: 4x4 grid of different color will be there. Player
> need to follow the same pattern of colours as it will be shown on the
> screen and hence will follow the leader.
>
> >>Gotcha! :: Firstly a list of words comprising of 4-5 words will be shown
> to the player and he need to remember it. Then he need to find out a word
> which wasn't present in that list shown before.
>
> >>Pictures will be shown to the player in a particular order for few
> seconds. Player need to select these pictures then, from a lot of pictures
> in the same order as shown before.
>
> FLEXIBILITY:
>
> >> Shortest-path :: In a 4x4 grid two flags will be positioned and player
> will be required to join these two so that he takes the shortest path
> keeping in mind the obstacles there.
>
> >>Add-me :: 4x4 grid filled with numbers 1-4 in a random fashion. Player
> needs to choose a path such that the numbers in his path add up to the
> number displayed on the screen.
>
> SPEED:
>
> >> Math-mate :: simple mathematical questions which player will be
> required to answer in a limited time duration.
>
> >> Sorted! :: Two different color balls will be required to sort out by
> placing them in their respective coloured boxes as soon as possible.
>
> These are a few ideas i am looking forward to implement. I have quite a
> few and hopefully alluring UI and UX ideas which i would like to go with.
> Apart from these, a few more features could really make a this app a pack
> of wolves and these are--
>
> # A Character: Kids are very fascinated when any thing comes handy along
> with a character which interacts with them. They enjoy learning and playing
> that way. So we could introduce them to a character which will be
> accompanying them all through their process of learning.
>
> # Reward: As player progress, different kinds of avatars can be rewarded
> to him as his achievement.
>
> # Personalised scorecard : Player can get to know in which field he is
> weak and which one is his strong one.
>
> I am always open to any kinds of suggestions, reviews or feedbacks. I
> hereby request the concerned mentor to guide me further so that these ideas
> come to life as soon as possible.
>
> Regards,
> Shubhi Goel
> shubhi.invincible at gmail.com
>
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